English

Options as responses: Grounding behavioural hierarchies in multi-agent RL

Machine Learning 2020-07-13 v3 Artificial Intelligence Multiagent Systems Neural and Evolutionary Computing Machine Learning

Abstract

This paper investigates generalisation in multi-agent games, where the generality of the agent can be evaluated by playing against opponents it hasn't seen during training. We propose two new games with concealed information and complex, non-transitive reward structure (think rock/paper/scissors). It turns out that most current deep reinforcement learning methods fail to efficiently explore the strategy space, thus learning policies that generalise poorly to unseen opponents. We then propose a novel hierarchical agent architecture, where the hierarchy is grounded in the game-theoretic structure of the game -- the top level chooses strategic responses to opponents, while the low level implements them into policy over primitive actions. This grounding facilitates credit assignment across the levels of hierarchy. Our experiments show that the proposed hierarchical agent is capable of generalisation to unseen opponents, while conventional baselines fail to generalise whatsoever.

Keywords

Cite

@article{arxiv.1906.01470,
  title  = {Options as responses: Grounding behavioural hierarchies in multi-agent RL},
  author = {Alexander Sasha Vezhnevets and Yuhuai Wu and Remi Leblond and Joel Z. Leibo},
  journal= {arXiv preprint arXiv:1906.01470},
  year   = {2020}
}

Comments

First two authors contributed equally

R2 v1 2026-06-23T09:41:25.414Z