English

Deep Reinforcement Learning Using a Low-Dimensional Observation Filter for Visual Complex Video Game Playing

Computer Vision and Pattern Recognition 2022-04-26 v1 Artificial Intelligence Robotics

Abstract

Deep Reinforcement Learning (DRL) has produced great achievements since it was proposed, including the possibility of processing raw vision input data. However, training an agent to perform tasks based on image feedback remains a challenge. It requires the processing of large amounts of data from high-dimensional observation spaces, frame by frame, and the agent's actions are computed according to deep neural network policies, end-to-end. Image pre-processing is an effective way of reducing these high dimensional spaces, eliminating unnecessary information present in the scene, supporting the extraction of features and their representations in the agent's neural network. Modern video-games are examples of this type of challenge for DRL algorithms because of their visual complexity. In this paper, we propose a low-dimensional observation filter that allows a deep Q-network agent to successfully play in a visually complex and modern video-game, called Neon Drive.

Keywords

Cite

@article{arxiv.2204.11370,
  title  = {Deep Reinforcement Learning Using a Low-Dimensional Observation Filter for Visual Complex Video Game Playing},
  author = {Victor Augusto Kich and Junior Costa de Jesus and Ricardo Bedin Grando and Alisson Henrique Kolling and Gabriel Vinícius Heisler and Rodrigo da Silva Guerra},
  journal= {arXiv preprint arXiv:2204.11370},
  year   = {2022}
}

Comments

Paper accepted at the SB Games conference

R2 v1 2026-06-24T10:57:14.330Z