English

Core-competitive Auctions

Computer Science and Game Theory 2015-07-02 v2

Abstract

One of the major drawbacks of the celebrated VCG auction is its low (or zero) revenue even when the agents have high value for the goods and a {\em competitive} outcome could have generated a significant revenue. A competitive outcome is one for which it is impossible for the seller and a subset of buyers to `block' the auction by defecting and negotiating an outcome with higher payoffs for themselves. This corresponds to the well-known concept of {\em core} in cooperative game theory. In particular, VCG revenue is known to be not competitive when the goods being sold have complementarities. A bottleneck here is an impossibility result showing that there is no auction that simultaneously achieves competitive prices (a core outcome) and incentive-compatibility. In this paper we try to overcome the above impossibility result by asking the following natural question: is it possible to design an incentive-compatible auction whose revenue is comparable (even if less) to a competitive outcome? Towards this, we define a notion of {\em core-competitive} auctions. We say that an incentive-compatible auction is α\alpha-core-competitive if its revenue is at least 1/α1/\alpha fraction of the minimum revenue of a core-outcome. We study the Text-and-Image setting. In this setting, there is an ad slot which can be filled with either a single image ad or kk text ads. We design an O(lnlnk)O(\ln \ln k) core-competitive randomized auction and an O(ln(k))O(\sqrt{\ln(k)}) competitive deterministic auction for the Text-and-Image setting. We also show that both factors are tight.

Cite

@article{arxiv.1505.07911,
  title  = {Core-competitive Auctions},
  author = {Gagan Goel and Mohammad Reza Khani and Renato Paes Leme},
  journal= {arXiv preprint arXiv:1505.07911},
  year   = {2015}
}
R2 v1 2026-06-22T09:43:35.925Z