English

Bidding in Spades

Artificial Intelligence 2020-02-11 v2

Abstract

We present a Spades bidding algorithm that is superior to recreational human players and to publicly available bots. Like in Bridge, the game of Spades is composed of two independent phases, \textit{bidding} and \textit{playing}. This paper focuses on the bidding algorithm, since this phase holds a precise challenge: based on the input, choose the bid that maximizes the agent's winning probability. Our \emph{Bidding-in-Spades} (BIS) algorithm heuristically determines the bidding strategy by comparing the expected utility of each possible bid. A major challenge is how to estimate these expected utilities. To this end, we propose a set of domain-specific heuristics, and then correct them via machine learning using data from real-world players. The \BIS algorithm we present can be attached to any playing algorithm. It beats rule-based bidding bots when all use the same playing component. When combined with a rule-based playing algorithm, it is superior to the average recreational human.

Keywords

Cite

@article{arxiv.1912.11323,
  title  = {Bidding in Spades},
  author = {Gal Cohensius and Reshef Meir and Nadav Oved and Roni Stern},
  journal= {arXiv preprint arXiv:1912.11323},
  year   = {2020}
}

Comments

13 pages, 7 figures, to be published in ECAI 2020

R2 v1 2026-06-23T12:55:39.358Z