English

Backpressure-based Mean-field Type Game for Scheduling in Multi-Hop Wireless Sensor Networks

Systems and Control 2026-01-27 v2 Systems and Control Optimization and Control

Abstract

We propose a Mean-Field Type Game (MFTG) framework for effective scheduling in multi-hop wireless sensor networks (WSNs) using backpressure as a performance criterion. Traditional backpressure algorithms leverage queue differentials to regulate data flow and maintain network stability. In this work, we extend the backpressure framework by incorporating a mean-field term into the cost functional, capturing the global behavior of the system alongside local dynamics. The resulting model utilizes the strengths of non-cooperative mean-field type games, enabling nodes to make decentralized decisions based on both individual queue states and system mean-field effects while accounting for stochastic network interactions. By leveraging the interplay between backpressure dynamics and mean-field coupling, the approach balances local optimization with global efficiency. Numerical simulations demonstrate the efficacy of the proposed method in handling congestion and scheduling in large-scale WSNs.

Keywords

Cite

@article{arxiv.2506.03059,
  title  = {Backpressure-based Mean-field Type Game for Scheduling in Multi-Hop Wireless Sensor Networks},
  author = {Salah Eddine Choutri and Boualem Djehiche and Prajwal Chauhan and Saif Eddin Jabari},
  journal= {arXiv preprint arXiv:2506.03059},
  year   = {2026}
}

Comments

Accepted to the 33rd European Signal Processing Conference (EUSIPCO 2025)

R2 v1 2026-07-01T02:57:20.600Z