English

A Statistics-Driven Differentiable Approach for Sound Texture Synthesis and Analysis

Sound 2025-06-05 v1 Audio and Speech Processing

Abstract

In this work, we introduce TexStat, a novel loss function specifically designed for the analysis and synthesis of texture sounds characterized by stochastic structure and perceptual stationarity. Drawing inspiration from the statistical and perceptual framework of McDermott and Simoncelli, TexStat identifies similarities between signals belonging to the same texture category without relying on temporal structure. We also propose using TexStat as a validation metric alongside Frechet Audio Distances (FAD) to evaluate texture sound synthesis models. In addition to TexStat, we present TexEnv, an efficient, lightweight and differentiable texture sound synthesizer that generates audio by imposing amplitude envelopes on filtered noise. We further integrate these components into TexDSP, a DDSP-inspired generative model tailored for texture sounds. Through extensive experiments across various texture sound types, we demonstrate that TexStat is perceptually meaningful, time-invariant, and robust to noise, features that make it effective both as a loss function for generative tasks and as a validation metric. All tools and code are provided as open-source contributions and our PyTorch implementations are efficient, differentiable, and highly configurable, enabling its use in both generative tasks and as a perceptually grounded evaluation metric.

Keywords

Cite

@article{arxiv.2506.04073,
  title  = {A Statistics-Driven Differentiable Approach for Sound Texture Synthesis and Analysis},
  author = {Esteban Gutiérrez and Frederic Font and Xavier Serra and Lonce Wyse},
  journal= {arXiv preprint arXiv:2506.04073},
  year   = {2025}
}

Comments

Accepted to the 28th International Conference on Digital Audio Effects (DAFx 2025) to be held in Ancona, Italy. 8 pages, one diagram and 5 tables

R2 v1 2026-07-01T02:59:17.411Z