A Resource Allocation Game and its Equilibrium Strategies
Abstract
In this paper we propose a Bayesian game to allocate resources. In this game, there are units of resources to be allocated to players. Agent has a demand of units of resources and takes action according to a strategy function , \ie . Payoffs are setup such that player is contented with no more than units of resources. We assume that resources are granted to the players on a smallest-request-first and all-or-nothing basis. For this game with two players, we analyze the equilibrium strategy functions mathematically within the family of alternating identity-and-flat (AIF) functions. We show that Nash equilibrium profiles consist of two identity functions, two AIF functions with a common switch point, or two AIF functions with one and three switch points, respectively. For an -player game with a large and a large of order , we present a mean-field first order approximation and a second-order Gaussian approximation for its equilibrium strategy function. The first-order analysis obtains an equilibrium AIF function with one switch point. In Gaussian analysis of large games, we propose a construction algorithm. This construction algorithm begins in searching within the family of AIF functions. If a gradient conflict condition occurs, the game enters a chattering regime, in which players play a continuous, strictly increasing strategy function that is not an identity nor a flat function. Conceptually one can view the chattering regime as if players alternate between a slope-one strategy and a flat strategy infinitely fast in order to sustain a high payoff. We prove that the construction algorithm always obtains a Nash equilibrium and terminates in a finite number of steps. We present several numerical examples for the two player game as well as the Gaussian model.
Keywords
Cite
@article{arxiv.2605.09988,
title = {A Resource Allocation Game and its Equilibrium Strategies},
author = {Duan-Shin Lee},
journal= {arXiv preprint arXiv:2605.09988},
year = {2026}
}