English

A four-player potential game for barren-plateau-aware quantum ansatz design

Quantum Physics 2026-04-27 v1 Multiagent Systems

Abstract

We cast the design of parameterized quantum circuits as a four-player potential game whose state is a circuit directed acyclic graph (DAG) and whose players encode trainability, non-stabilizerness, task performance, and hardware cost. Per-player restricted action sets factorize the move space into append, remove, retype, and rewire operations; a block-coordinate ε\varepsilon-Nash residual δNash\delta_\text{Nash} certifies that no single player can improve unilaterally. A single weight sweep on MaxCut K4K_4 traces a Pareto frontier from a Clifford endpoint (M2/n,H)=(0,4.00)(M_2/n,\langle H\rangle)=(0,4.00) to a non-Clifford endpoint (0.48,3.30)(0.48,3.30). On three four-qubit hardware topologies (heavy-hex, 2×22\times 2 grid, Rydberg all-to-all), Nash search achieves the highest mean potential; on the 2×22\times 2 grid Nash reaches the theoretical ceiling Φmax=4.10\Phi_\text{max}=4.10 on two of five seeds while the simulated-annealing baseline does so on one; paired Wilcoxon tests over five seeds cannot reject the null on any single topology (p0.22p\ge 0.22). On LiH/STO-3G, seeding Nash from a 58-gate Givens-doubles ansatz produces a 48-operation, depth-25 circuit retaining 97.7%97.7\% of the correlation energy while simultaneously reducing gate count, increasing non-stabilizerness, and controlling trainability. The framework is complementary to energy-only searches such as ADAPT-VQE and k-UpCCGSD, which reach chemical accuracy with fewer operations but do not optimize the other three axes.

Keywords

Cite

@article{arxiv.2604.21955,
  title  = {A four-player potential game for barren-plateau-aware quantum ansatz design},
  author = {Rubén Darío Guerrero},
  journal= {arXiv preprint arXiv:2604.21955},
  year   = {2026}
}

Comments

8 pages, 4 figures