English

Projected Variational Quantum Extragradient for Zero-Sum Games

Systems and Control 2026-04-21 v1 Computer Science and Game Theory Systems and Control

Abstract

We propose a projected variational quantum extragradient (VQEG) framework for computing approximate Nash equilibria in two-player zero-sum matrix games. Mixed strategies are parameterized as Born distributions of parameterized quantum circuits (PQCs), transforming the classical bilinear saddle point problem into a smooth but generally minmax optimization in circuit-parameter space. The expected payoff is expressed as the expectation of a diagonal observable, enabling gradient evaluation via the parameter shift rule and compatibility with shot based quantum hardware. To support arbitrary game sizes, we introduce a dominated embedding that maps (m,n) games to qubit-compatible power-of-two dimensions while preserving equilibrium structure. We then develop a projected extragradient method using stochastic gradient estimates derived from finite measurement shots, and establish variance bounds scaling as O(1/S) with respect to the number of measurement shots S, along with convergence to approximate first-order stationarity under standard assumptions. Since stationarity does not guarantee equilibrium optimality, we evaluate performance using the game-space Nash gap. Numerical results demonstrate high-precision solutions on structured instances up to 32x32, while highlighting challenges in unstructured settings.

Cite

@article{arxiv.2604.16466,
  title  = {Projected Variational Quantum Extragradient for Zero-Sum Games},
  author = {Duong The Do and Matthew Aldridge and Duong Tung Nguyen},
  journal= {arXiv preprint arXiv:2604.16466},
  year   = {2026}
}

Comments

6 pages, 4 figures

R2 v1 2026-07-01T12:15:03.830Z