English

A Data-Driven Discretized CS:GO Simulation Environment to Facilitate Strategic Multi-Agent Planning Research

Artificial Intelligence 2025-09-23 v2 Machine Learning Multiagent Systems

Abstract

Modern simulation environments for complex multi-agent interactions must balance high-fidelity detail with computational efficiency. We present DECOY, a novel multi-agent simulator that abstracts strategic, long-horizon planning in 3D terrains into high-level discretized simulation while preserving low-level environmental fidelity. Using Counter-Strike: Global Offensive (CS:GO) as a testbed, our framework accurately simulates gameplay using only movement decisions as tactical positioning -- without explicitly modeling low-level mechanics such as aiming and shooting. Central to our approach is a waypoint system that simplifies and discretizes continuous states and actions, paired with neural predictive and generative models trained on real CS:GO tournament data to reconstruct event outcomes. Extensive evaluations show that replays generated from human data in DECOY closely match those observed in the original game. Our publicly available simulation environment provides a valuable tool for advancing research in strategic multi-agent planning and behavior generation.

Keywords

Cite

@article{arxiv.2509.06355,
  title  = {A Data-Driven Discretized CS:GO Simulation Environment to Facilitate Strategic Multi-Agent Planning Research},
  author = {Yunzhe Wang and Volkan Ustun and Chris McGroarty},
  journal= {arXiv preprint arXiv:2509.06355},
  year   = {2025}
}

Comments

Accepted at the Winter Simulation Conference 2025, December, Seattle USA

R2 v1 2026-07-01T05:25:41.752Z