English

3D Texture Coordinates on Polygon Mesh Sequences

Graphics 2014-06-30 v2

Abstract

A method for creating 3D texture coordinates for a sequence of polygon meshes with changing topology and vertex motion vectors.

Cite

@article{arxiv.1406.6786,
  title  = {3D Texture Coordinates on Polygon Mesh Sequences},
  author = {Eric Mootz},
  journal= {arXiv preprint arXiv:1406.6786},
  year   = {2014}
}
R2 v1 2026-06-22T04:47:40.391Z