English

WebSplatter: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPU

Graphics 2026-02-04 v1 Computer Vision and Pattern Recognition Performance

Abstract

We present WebSplatter, an end-to-end GPU rendering pipeline for the heterogeneous web ecosystem. Unlike naive ports, WebSplatter introduces a wait-free hierarchical radix sort that circumvents the lack of global atomics in WebGPU, ensuring deterministic execution across diverse hardware. Furthermore, we propose an opacity-aware geometry culling stage that dynamically prunes splats before rasterization, significantly reducing overdraw and peak memory footprint. Evaluation demonstrates that WebSplatter consistently achieves 1.2×\times to 4.5×\times speedups over state-of-the-art web viewers.

Keywords

Cite

@article{arxiv.2602.03207,
  title  = {WebSplatter: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPU},
  author = {Yudong Han and Chao Xu and Xiaodan Ye and Weichen Bi and Zilong Dong and Yun Ma},
  journal= {arXiv preprint arXiv:2602.03207},
  year   = {2026}
}
R2 v1 2026-07-01T09:33:39.756Z