English

Teaching Physical Based Animation via OpenGL Slides

Graphics 2010-07-06 v1 Human-Computer Interaction

Abstract

This work expands further our earlier poster presentation and integration of the OpenGL Slides Framework (OGLSF) - to make presentations with real-time animated graphics where each slide is a scene with tidgets - and physical based animation of elastic two-, three-layer softbody objects. The whole project is very interactive, and serves dual purpose - delivering the teaching material in a classroom setting with real running animated examples as well as releasing the source code to the students to show how the actual working things are made.

Cite

@article{arxiv.0912.5494,
  title  = {Teaching Physical Based Animation via OpenGL Slides},
  author = {Miao Song and Serguei A. Mokhov and Peter Grogono},
  journal= {arXiv preprint arXiv:0912.5494},
  year   = {2010}
}

Comments

12 pages; 7 figures; the poster is presented at C32SE'09 and the paper at CISSE'09 at http://conference.cisse2009.org/proceedings.aspx ; there are an executable demo and its source code

R2 v1 2026-06-21T14:29:30.197Z