English

PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF

Computer Vision and Pattern Recognition 2024-03-29 v2 Artificial Intelligence Graphics Machine Learning

Abstract

We show that physics-based simulations can be seamlessly integrated with NeRF to generate high-quality elastodynamics of real-world objects. Unlike existing methods, we discretize nonlinear hyperelasticity in a meshless way, obviating the necessity for intermediate auxiliary shape proxies like a tetrahedral mesh or voxel grid. A quadratic generalized moving least square (Q-GMLS) is employed to capture nonlinear dynamics and large deformation on the implicit model. Such meshless integration enables versatile simulations of complex and codimensional shapes. We adaptively place the least-square kernels according to the NeRF density field to significantly reduce the complexity of the nonlinear simulation. As a result, physically realistic animations can be conveniently synthesized using our method for a wide range of hyperelastic materials at an interactive rate. For more information, please visit our project page at https://fytalon.github.io/pienerf/.

Keywords

Cite

@article{arxiv.2311.13099,
  title  = {PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF},
  author = {Yutao Feng and Yintong Shang and Xuan Li and Tianjia Shao and Chenfanfu Jiang and Yin Yang},
  journal= {arXiv preprint arXiv:2311.13099},
  year   = {2024}
}
R2 v1 2026-06-28T13:28:07.529Z