English

Serverless Streaming for Emerging Media: Towards 5G Network-Driven Cost Optimization

Networking and Internet Architecture 2021-02-10 v1 Multimedia

Abstract

Immersive 3D media is an emerging type of media that captures, encodes and reconstructs the 3D appearance of people and objects, with applications in tele-presence, teleconference, entertainment, gaming and other fields. In this paper, we discuss a novel concept of live 3D immersive media streaming in a serverless setting. In particular, we present a novel network-centric adaptive streaming framework which deviates from a traditional client-based adaptive streaming used in 2D video. In our framework, the decisions for the production of the transcoding profiles are taken in a centralized manner, by considering consumer metrics vs provisioning costs and inferring an expected consumer quality of experience and behaviour based on them. In addition, we demonstrate that a naive application of the serverless paradigm might be sub optimal under some common immersive 3D media scenarios.

Keywords

Cite

@article{arxiv.2102.04910,
  title  = {Serverless Streaming for Emerging Media: Towards 5G Network-Driven Cost Optimization},
  author = {Konstantinos Konstantoudakis and David Breitgand and Alexandros Doumanoglou and Nikolaos Zioulis and Avi Weit and Kyriaki Christaki and Petros Drakoulis and Emmanouil Christakis and Dimitrios Zarpalas and Petros Daras},
  journal= {arXiv preprint arXiv:2102.04910},
  year   = {2021}
}

Comments

32 pages, 12 figures, preprint: to appear in "Multimedia Tools and Applications: 5G Multimedia Communications" special issue

R2 v1 2026-06-23T22:59:08.551Z