English

RoboCup 2D Soccer Simulation League: Evaluation Challenges

Multiagent Systems 2017-06-15 v1

Abstract

We summarise the results of RoboCup 2D Soccer Simulation League in 2016 (Leipzig), including the main competition and the evaluation round. The evaluation round held in Leipzig confirmed the strength of RoboCup-2015 champion (WrightEagle, i.e. WE2015) in the League, with only eventual finalists of 2016 competition capable of defeating WE2015. An extended, post-Leipzig, round-robin tournament which included the top 8 teams of 2016, as well as WE2015, with over 1000 games played for each pair, placed WE2015 third behind the champion team (Gliders2016) and the runner-up (HELIOS2016). This establishes WE2015 as a stable benchmark for the 2D Simulation League. We then contrast two ranking methods and suggest two options for future evaluation challenges. The first one, "The Champions Simulation League", is proposed to include 6 previous champions, directly competing against each other in a round-robin tournament, with the view to systematically trace the advancements in the League. The second proposal, "The Global Challenge", is aimed to increase the realism of the environmental conditions during the simulated games, by simulating specific features of different participating countries.

Cite

@article{arxiv.1706.04315,
  title  = {RoboCup 2D Soccer Simulation League: Evaluation Challenges},
  author = {Mikhail Prokopenko and Peter Wang and Sebastian Marian and Aijun Bai and Xiao Li and Xiaoping Chen},
  journal= {arXiv preprint arXiv:1706.04315},
  year   = {2017}
}

Comments

12 pages, RoboCup-2017, Nagoya, Japan, July 2017

R2 v1 2026-06-22T20:18:12.490Z