Reinforcement learning in signaling game
Probability
2011-03-31 v1
Abstract
We consider a signaling game originally introduced by Skyrms, which models how two interacting players learn to signal each other and thus create a common language. The first rigorous analysis was done by Argiento, Pemantle, Skyrms and Volkov (2009) with 2 states, 2 signals and 2 acts. We study the case of M_1 states, M_2 signals and M_1 acts for general M_1, M_2. We prove that the expected payoff increases in average and thus converges a.s., and that a limit bipartite graph emerges, such that no signal-state correspondence is associated to both a synonym and an informational bottleneck. Finally, we show that any graph correspondence with the above property is a limit configuration with positive probability.
Keywords
Cite
@article{arxiv.1103.5818,
title = {Reinforcement learning in signaling game},
author = {Yilei Hu and Brian Skyrms and Pierre Tarrès},
journal= {arXiv preprint arXiv:1103.5818},
year = {2011}
}
Comments
6 figures