Quantum Speedup for Some Geometric 3SUM-Hard Problems and Beyond
Abstract
The classical 3SUM conjecture states that the class of 3SUM-hard problems does not admit a truly subquadratic -time algorithm, where , in classical computing. The geometric 3SUM-hard problems have widely been studied in computational geometry and recently, these problems have been examined under the quantum computing model. For example, Ambainis and Larka [TQC'20] designed a quantum algorithm that can solve many geometric 3SUM-hard problems in -time, whereas Buhrman [ITCS'22] investigated lower bounds under quantum 3SUM conjecture that claims there does not exist any sublinear -time quantum algorithm for the 3SUM problem. The main idea of Ambainis and Larka is to formulate a 3SUM-hard problem as a search problem, where one needs to find a point with a certain property over a set of regions determined by a line arrangement in the plane. The quantum speed-up then comes from the application of the well-known quantum search technique called Grover search over all regions. This paper further generalizes the technique of Ambainis and Larka for some 3SUM-hard problems when a solution may not necessarily correspond to a single point or the search regions do not immediately correspond to the subdivision determined by a line arrangement. Given a set of points and a positive number , we design -time quantum algorithms to determine whether there exists a triangle among these points with an area at most or a unit disk that contains at least points. We also give an -time quantum algorithm to determine whether a given set of intervals can be translated so that it becomes contained in another set of given intervals and discuss further generalizations.
Cite
@article{arxiv.2404.04535,
title = {Quantum Speedup for Some Geometric 3SUM-Hard Problems and Beyond},
author = {J. Mark Keil and Fraser McLeod and Debajyoti Mondal},
journal= {arXiv preprint arXiv:2404.04535},
year = {2024}
}