English

Near-Optimal $\varepsilon$-Kernel Construction and Related Problems

Computational Geometry 2017-04-03 v1

Abstract

The computation of (i) ε\varepsilon-kernels, (ii) approximate diameter, and (iii) approximate bichromatic closest pair are fundamental problems in geometric approximation. In this paper, we describe new algorithms that offer significant improvements to their running times. In each case the input is a set of nn points in RdR^d for a constant dimension d3d \geq 3 and an approximation parameter ε>0\varepsilon > 0. We reduce the respective running times (i) from O((n+1/εd2)log(1/ε))O((n + 1/\varepsilon^{d-2})\log(1/\varepsilon)) to O(nlog(1/ε)+1/ε(d1)/2+α)O(n \log(1/\varepsilon) + 1/\varepsilon^{(d-1)/2+\alpha}), (ii) from O((n+1/εd2)log(1/ε))O((n + 1/\varepsilon^{d-2})\log(1/\varepsilon)) to O(nlog(1/ε)+1/ε(d1)/2+α)O(n \log(1/\varepsilon) + 1/\varepsilon^{(d-1)/2+\alpha}), and (iii) from O(n/εd/3)O(n / \varepsilon^{d/3}) to O(n/εd/4+α),O(n / \varepsilon^{d/4+\alpha}), for an arbitrarily small constant α>0\alpha > 0. Result (i) is nearly optimal since the size of the output ε\varepsilon-kernel is Θ(1/ε(d1)/2)\Theta(1/\varepsilon^{(d-1)/2}) in the worst case. These results are all based on an efficient decomposition of a convex body using a hierarchy of Macbeath regions, and contrast to previous solutions that decompose space using quadtrees and grids. By further application of these techniques, we also show that it is possible to obtain near-optimal preprocessing time for the most efficient data structures to approximately answer queries for (iv) nearest-neighbor searching, (v) directional width, and (vi) polytope membership.

Keywords

Cite

@article{arxiv.1703.10868,
  title  = {Near-Optimal $\varepsilon$-Kernel Construction and Related Problems},
  author = {Sunil Arya and Guilherme D. da Fonseca and David M. Mount},
  journal= {arXiv preprint arXiv:1703.10868},
  year   = {2017}
}
R2 v1 2026-06-22T19:03:34.793Z