Related papers: Near-Optimal $\varepsilon$-Kernel Construction and…
Let $P$ be a set of $n$ points in $\Re^2$. For a parameter $\varepsilon\in (0,1)$, a subset $C\subseteq P$ is an \emph{$\varepsilon$-kernel} of $P$ if the projection of the convex hull of $C$ approximates that of $P$ within…
We propose a new $(1+O(\varepsilon))$-approximation algorithm with $O(n+ 1/\varepsilon^{\frac{(d-1)}{2}})$ running time for computing the diameter of a set of $n$ points in the $d$-dimensional Euclidean space for a fixed dimension $d$,…
We construct near-optimal coresets for kernel density estimates for points in $\mathbb{R}^d$ when the kernel is positive definite. Specifically we show a polynomial time construction for a coreset of size $O(\sqrt{d}/\varepsilon\cdot…
In this paper, we study the problem of computing the diameter of a set of $n$ points in $d$-dimensional Euclidean space for a fixed dimension $d$, and propose a new $(1+\varepsilon)$-approximation algorithm with $O(n+ 1/\varepsilon^{d-1})$…
We propose $\kappa$-approximate nearest neighbor (ANN) data structures for $n$ polygonal curves under the Fr\'{e}chet distance in $\mathbb{R}^d$, where $\kappa \in \{1+\varepsilon,3+\varepsilon\}$ and $d \geq 2$. We assume that every input…
Point location problems for $n$ points in $d$-dimensional Euclidean space (and $\ell_p$ spaces more generally) have typically had two kinds of running-time solutions: * (Nearly-Linear) less than $d^{poly(d)} \cdot n \log^{O(d)} n$ time, or…
With the dramatic growth in the number of application domains that generate probabilistic, noisy and uncertain data, there has been an increasing interest in designing algorithms for geometric or combinatorial optimization problems over…
Approximate nearest-neighbor search is a fundamental algorithmic problem that continues to inspire study due its essential role in numerous contexts. In contrast to most prior work, which has focused on point sets, we consider…
Given point sets $A$ and $B$ in $\mathbb{R}^d$ where $A$ and $B$ have equal size $n$ for some constant dimension $d$ and a parameter $\varepsilon>0$, we present the first deterministic algorithm that computes, in $n\cdot(\varepsilon^{-1}…
We study approximation algorithms for the following geometric version of the maximum coverage problem: Let $\mathcal{P}$ be a set of $n$ weighted points in the plane. Let $D$ represent a planar object, such as a rectangle, or a disk. We…
The problem of solving linear systems is one of the most fundamental problems in computer science, where given a satisfiable linear system $(A,b)$, for $A \in \mathbb{R}^{n \times n}$ and $b \in \mathbb{R}^n$, we wish to find a vector $x…
Calculating the diameter of an undirected graph requires quadratic running time under the Strong Exponential Time Hypothesis and this barrier works even against any approximation better than 3/2. For planar graphs with positive edge…
We consider the following geometric optimization problem: find a maximum-area rectangle and a maximum-perimeter rectangle contained in a given convex polygon with $n$ vertices. We give exact algorithms that solve these problems in time…
We study the min-max optimization problem where each function contributing to the max operation is strongly-convex and smooth with bounded gradient in the search domain. By smoothing the max operator, we show the ability to achieve an…
Given a set of $n$ sites from $\mathbb{R}^d$, each having some positive weight factor, the Multiplicatively Weighted Voronoi Diagram is a subdivision of space that associates each cell to the site whose weighted Euclidean distance is…
We study the following range searching problem in high-dimensional Euclidean spaces: given a finite set $P\subset \mathbb{R}^d$, where each $p\in P$ is assigned a weight $w_p$, and radius $r>0$, we need to preprocess $P$ into a data…
We consider the $(1+\epsilon)$-approximate nearest neighbor search problem: given a set $X$ of $n$ points in a $d$-dimensional space, build a data structure that, given any query point $y$, finds a point $x \in X$ whose distance to $y$ is…
We study the query version of the approximate heavy hitter and quantile problems. In the former problem, the input is a parameter $\varepsilon$ and a set $P$ of $n$ points in $\mathbb{R}^d$ where each point is assigned a color from a set…
An important goal in algorithm design is determining the best running time for solving a problem (approximately). For some problems, we know the optimal running time, assuming certain conditional lower bounds. In this work, we study the…
Let $X$ be a set of $n$ points of norm at most $1$ in the Euclidean space $R^k$, and suppose $\varepsilon>0$. An $\varepsilon$-distance sketch for $X$ is a data structure that, given any two points of $X$ enables one to recover the square…