We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restricted to static environments, do not scale to more than a single short video, or struggle to separately represent dynamic object instances. To this end, we present a novel, decomposable radiance field approach for dynamic urban environments. We propose a multi-level neural scene graph representation that scales to thousands of images from dozens of sequences with hundreds of fast-moving objects. To enable efficient training and rendering of our representation, we develop a fast composite ray sampling and rendering scheme. To test our approach in urban driving scenarios, we introduce a new, novel view synthesis benchmark. We show that our approach outperforms prior art by a significant margin on both established and our proposed benchmark while being faster in training and rendering.
@article{arxiv.2404.00168,
title = {Multi-Level Neural Scene Graphs for Dynamic Urban Environments},
author = {Tobias Fischer and Lorenzo Porzi and Samuel Rota Bulò and Marc Pollefeys and Peter Kontschieder},
journal= {arXiv preprint arXiv:2404.00168},
year = {2024}
}
Comments
CVPR 2024. Project page is available at https://tobiasfshr.github.io/pub/ml-nsg/