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KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills

Robotics 2025-10-28 v2 Artificial Intelligence

Abstract

Humanoid robots are promising to acquire various skills by imitating human behaviors. However, existing algorithms are only capable of tracking smooth, low-speed human motions, even with delicate reward and curriculum design. This paper presents a physics-based humanoid control framework, aiming to master highly-dynamic human behaviors such as Kungfu and dancing through multi-steps motion processing and adaptive motion tracking. For motion processing, we design a pipeline to extract, filter out, correct, and retarget motions, while ensuring compliance with physical constraints to the maximum extent. For motion imitation, we formulate a bi-level optimization problem to dynamically adjust the tracking accuracy tolerance based on the current tracking error, creating an adaptive curriculum mechanism. We further construct an asymmetric actor-critic framework for policy training. In experiments, we train whole-body control policies to imitate a set of highly-dynamic motions. Our method achieves significantly lower tracking errors than existing approaches and is successfully deployed on the Unitree G1 robot, demonstrating stable and expressive behaviors. The project page is https://kungfu-bot.github.io.

Keywords

Cite

@article{arxiv.2506.12851,
  title  = {KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills},
  author = {Weiji Xie and Jinrui Han and Jiakun Zheng and Huanyu Li and Xinzhe Liu and Jiyuan Shi and Weinan Zhang and Chenjia Bai and Xuelong Li},
  journal= {arXiv preprint arXiv:2506.12851},
  year   = {2025}
}

Comments

NeurIPS 2025. Project Page: https://kungfu-bot.github.io/

R2 v1 2026-07-01T03:18:28.412Z