English

Inference Aided Reinforcement Learning for Incentive Mechanism Design in Crowdsourcing

Computer Science and Game Theory 2018-06-04 v1 Human-Computer Interaction Machine Learning

Abstract

Incentive mechanisms for crowdsourcing are designed to incentivize financially self-interested workers to generate and report high-quality labels. Existing mechanisms are often developed as one-shot static solutions, assuming a certain level of knowledge about worker models (expertise levels, costs of exerting efforts, etc.). In this paper, we propose a novel inference aided reinforcement mechanism that learns to incentivize high-quality data sequentially and requires no such prior assumptions. Specifically, we first design a Gibbs sampling augmented Bayesian inference algorithm to estimate workers' labeling strategies from the collected labels at each step. Then we propose a reinforcement incentive learning (RIL) method, building on top of the above estimates, to uncover how workers respond to different payments. RIL dynamically determines the payment without accessing any ground-truth labels. We theoretically prove that RIL is able to incentivize rational workers to provide high-quality labels. Empirical results show that our mechanism performs consistently well under both rational and non-fully rational (adaptive learning) worker models. Besides, the payments offered by RIL are more robust and have lower variances compared to the existing one-shot mechanisms.

Keywords

Cite

@article{arxiv.1806.00206,
  title  = {Inference Aided Reinforcement Learning for Incentive Mechanism Design in Crowdsourcing},
  author = {Zehong Hu and Yitao Liang and Yang Liu and Jie Zhang},
  journal= {arXiv preprint arXiv:1806.00206},
  year   = {2018}
}

Comments

23 pages, 3 figures

R2 v1 2026-06-23T02:15:44.773Z