Improved Parallel Repetition for GHZ-Supported Games via Spreadness
Abstract
We prove that for any 3-player game , whose query distribution has the same support as the GHZ game (i.e., all satisfying ), the value of the -fold parallel repetition of decays exponentially fast: for all sufficiently large , where is an absolute constant. We also prove a concentration bound for the parallel repetition of the GHZ game: For any constant , the probability that the players win at least a fraction of the coordinates is at most , where is a constant. In both settings, our work exponentially improves upon the previous best known bounds which were only polynomially small, i.e., of the order . Our key technical tool is the notion of \emph{algebraic spreadness} adapted from the breakthrough work of Kelley and Meka (FOCS '23) on sets free of 3-term progressions.
Keywords
Cite
@article{arxiv.2602.09290,
title = {Improved Parallel Repetition for GHZ-Supported Games via Spreadness},
author = {Yang P. Liu and Shachar Lovett and Kunal Mittal},
journal= {arXiv preprint arXiv:2602.09290},
year = {2026}
}