English

Games with a Weak Adversary

Logic in Computer Science 2014-04-23 v1 Computer Science and Game Theory

Abstract

We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a decidability result for partial-observation games where the first and third player are in a coalition against the second player, thus where the second player is adversarial but weaker due to partial-observation. We establish tight complexity bounds in the case where player 1 is less informed than player 2, namely 2-EXPTIME-completeness for parity objectives. The symmetric case of player 1 more informed than player 2 is much more complicated, and we show that already in the case where player 1 has perfect observation, memory of size non-elementary is necessary in general for reachability objectives, and the problem is decidable for safety and reachability objectives. Our results have tight connections with partial-observation stochastic games for which we derive new complexity results.

Keywords

Cite

@article{arxiv.1404.5453,
  title  = {Games with a Weak Adversary},
  author = {Krishnendu Chatterjee and Laurent Doyen},
  journal= {arXiv preprint arXiv:1404.5453},
  year   = {2014}
}
R2 v1 2026-06-22T03:55:35.457Z