English

Further Results on Rendering Geometric Intersection Graphs Sparse by Dispersion

Computational Geometry 2026-04-08 v3

Abstract

Removing overlaps is a central task in domains such as scheduling, visibility, and map labelling. This can be modelled using graphs, where overlap removals correspond to enforcing a certain sparsity constraint on the graph structure. We continue the study of the problem Geometric Graph Edit Distance (GGED), where the aim is to minimise the total cost of editing a geometric intersection graph to obtain a graph contained in a specific graph class. For us, the edit operation is the movement of objects, and the cost is the movement distance. We present an algorithm for rendering the intersection graph of a set of unit circular arcs edgeless and kk-clique-free in O(nlogn)O(n\log n) time, where nn is the number of arcs. The algorithm can be also used to solve an open case of the points-spreading problem on cyclic domains [Li \& Wang, CGT 2025]. We also show that GGED remains strongly NP-hard on unweighted interval graphs, solving an open problem of Honorato-Droguett et al. [WADS 2025]. We complement this result by showing that GGED is strongly NP-hard on sets of dd-balls and dd-cubes, for any d2d\ge 2. Finally, we present an XP algorithm (parameterised by the number of maximal cliques) that removes all edges from the intersection graph of a set of weighted unit intervals.

Keywords

Cite

@article{arxiv.2509.20903,
  title  = {Further Results on Rendering Geometric Intersection Graphs Sparse by Dispersion},
  author = {Nicolás Honorato-Droguett and Kazuhiro Kurita and Tesshu Hanaka and Hirotaka Ono and Alexander Wolff},
  journal= {arXiv preprint arXiv:2509.20903},
  year   = {2026}
}
R2 v1 2026-07-01T05:55:37.980Z