English

Fast GPU-Based Seismogram Simulation from Microseismic Events in Marine Environments Using Heterogeneous Velocity Models

Geophysics 2017-05-16 v1 Distributed, Parallel, and Cluster Computing Computational Physics

Abstract

A novel approach is presented for fast generation of synthetic seismograms due to microseismic events, using heterogeneous marine velocity models. The partial differential equations (PDEs) for the 3D elastic wave equation have been numerically solved using the Fourier domain pseudo-spectral method which is parallelizable on the graphics processing unit (GPU) cards, thus making it faster compared to traditional CPU based computing platforms. Due to computationally expensive forward simulation of large geological models, several combinations of individual synthetic seismic traces are used for specified microseismic event locations, in order to simulate the effect of realistic microseismic activity patterns in the subsurface. We here explore the patterns generated by few hundreds of microseismic events with different source mechanisms using various combinations, both in event amplitudes and origin times, using the simulated pressure and three component particle velocity fields via 1D, 2D and 3D seismic visualizations.

Keywords

Cite

@article{arxiv.1705.04874,
  title  = {Fast GPU-Based Seismogram Simulation from Microseismic Events in Marine Environments Using Heterogeneous Velocity Models},
  author = {Saptarshi Das and Xi Chen and Michael P. Hobson},
  journal= {arXiv preprint arXiv:1705.04874},
  year   = {2017}
}

Comments

13 pages, 23 figures

R2 v1 2026-06-22T19:46:15.246Z