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Encouraging student creativity in mathematics through 3D design and 3D printing

History and Overview 2022-12-16 v1

Abstract

This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection. There is an emphasis on lessons learned and how to encourage student creativity and artistic expression. An appendix details 3D design techniques in Mathematica.

Keywords

Cite

@article{arxiv.2212.07926,
  title  = {Encouraging student creativity in mathematics through 3D design and 3D printing},
  author = {Christopher R. H. Hanusa},
  journal= {arXiv preprint arXiv:2212.07926},
  year   = {2022}
}

Comments

27 pages, 42 figures. To appear in Proceedings of Symposia in Applied Mathematics

R2 v1 2026-06-28T07:36:53.947Z