Encouraging student creativity in mathematics through 3D design and 3D printing
History and Overview
2022-12-16 v1
Abstract
This is a case study of teaching 3D design and 3D printing in a project-based computing course for undergraduate math majors. This article discusses content organization, implementation, project grading, and includes a personal reflection. There is an emphasis on lessons learned and how to encourage student creativity and artistic expression. An appendix details 3D design techniques in Mathematica.
Keywords
Cite
@article{arxiv.2212.07926,
title = {Encouraging student creativity in mathematics through 3D design and 3D printing},
author = {Christopher R. H. Hanusa},
journal= {arXiv preprint arXiv:2212.07926},
year = {2022}
}
Comments
27 pages, 42 figures. To appear in Proceedings of Symposia in Applied Mathematics