Connecting cosmological simulations to real-world observational programs is often complicated by a mismatch in geometry: while surveys often cover highly irregular cosmological volumes, simulations are customarily performed in a periodic cube. We describe a technique to remap this cube into elongated box-like shapes that are more useful for many applications. The remappings are one-to-one, volume-preserving, keep local structures intact, and involve minimal computational overhead.
@article{arxiv.1003.3178,
title = {Embedding realistic surveys in simulations through volume remapping},
author = {Jordan Carlson and Martin White},
journal= {arXiv preprint arXiv:1003.3178},
year = {2015}
}
Comments
4 pages, 4 figures. Companion material at http://mwhite.berkeley.edu/BoxRemap/