English

Efficient Nash Computation in Large Population Games with Bounded Influence

Computer Science and Game Theory 2013-01-07 v1 Artificial Intelligence

Abstract

We introduce a general representation of large-population games in which each player s influence ON the others IS centralized AND limited, but may otherwise be arbitrary.This representation significantly generalizes the class known AS congestion games IN a natural way.Our main results are provably correct AND efficient algorithms FOR computing AND learning approximate Nash equilibria IN this general framework.

Keywords

Cite

@article{arxiv.1301.0577,
  title  = {Efficient Nash Computation in Large Population Games with Bounded Influence},
  author = {Michael Kearns and Yishay Mansour},
  journal= {arXiv preprint arXiv:1301.0577},
  year   = {2013}
}

Comments

Appears in Proceedings of the Eighteenth Conference on Uncertainty in Artificial Intelligence (UAI2002)

R2 v1 2026-06-21T23:03:40.054Z