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Addressing UX Practitioners' Challenges in Designing ML Applications: an Interactive Machine Learning Approach

Human-Computer Interaction 2023-02-24 v1

Abstract

UX practitioners face novel challenges when designing user interfaces for machine learning (ML)-enabled applications. Interactive ML paradigms, like AutoML and interactive machine teaching, lower the barrier for non-expert end users to create, understand, and use ML models, but their application to UX practice is largely unstudied. We conducted a task-based design study with 27 UX practitioners where we asked them to propose a proof-of-concept design for a new ML-enabled application. During the task, our participants were given opportunities to create, test, and modify ML models as part of their workflows. Through a qualitative analysis of our post-task interview, we found that direct, interactive experimentation with ML allowed UX practitioners to tie ML capabilities and underlying data to user goals, compose affordances to enhance end-user interactions with ML, and identify ML-related ethical risks and challenges. We discuss our findings in the context of previously established human-AI guidelines. We also identify some limitations of interactive ML in UX processes and propose research-informed machine teaching as a supplement to future design tools alongside interactive ML.

Keywords

Cite

@article{arxiv.2302.11843,
  title  = {Addressing UX Practitioners' Challenges in Designing ML Applications: an Interactive Machine Learning Approach},
  author = {K. J. Kevin Feng and David W. McDonald},
  journal= {arXiv preprint arXiv:2302.11843},
  year   = {2023}
}
R2 v1 2026-06-28T08:47:38.230Z