English

A Kinetic Triangulation Scheme for Moving Points in The Plane

Computational Geometry 2010-05-07 v1 Data Structures and Algorithms

Abstract

We present a simple randomized scheme for triangulating a set PP of nn points in the plane, and construct a kinetic data structure which maintains the triangulation as the points of PP move continuously along piecewise algebraic trajectories of constant description complexity. Our triangulation scheme experiences an expected number of O(n2βs+2(n)log2n)O(n^2\beta_{s+2}(n)\log^2n) discrete changes, and handles them in a manner that satisfies all the standard requirements from a kinetic data structure: compactness, efficiency, locality and responsiveness. Here ss is the maximum number of times where any specific triple of points of PP can become collinear, βs+2(q)=λs+2(q)/q\beta_{s+2}(q)=\lambda_{s+2}(q)/q, and λs+2(q)\lambda_{s+2}(q) is the maximum length of Davenport-Schinzel sequences of order s+2s+2 on nn symbols. Thus, compared to the previous solution of Agarwal et al.~\cite{AWY}, we achieve a (slightly) improved bound on the number of discrete changes in the triangulation. In addition, we believe that our scheme is simpler to implement and analyze.

Keywords

Cite

@article{arxiv.1005.0912,
  title  = {A Kinetic Triangulation Scheme for Moving Points in The Plane},
  author = {Haim Kaplan and Natan Rubin and Micha Sharir},
  journal= {arXiv preprint arXiv:1005.0912},
  year   = {2010}
}

Comments

A preliminary version accepted to SoCG 2010

R2 v1 2026-06-21T15:19:12.311Z