English

A Game-Theoretic Framework for Network Formation in Large Populations

Optimization and Control 2025-08-07 v1 Computer Science and Game Theory Social and Information Networks

Abstract

In this paper, we study a model of network formation in large populations. Each agent can choose the strength of interaction (i.e. connection) with other agents to find a Nash equilibrium. Different from the recently-developed theory of graphon games, here each agent's control depends not only on her own index but also on the index of other agents. After defining the general model of the game, we focus on a special case with piecewise constant graphs and we provide optimality conditions through a system of forward-backward stochastic differential equations. Furthermore, we show the uniqueness and existence results. Finally, we provide numerical experiments to discuss the effects of different model settings.

Keywords

Cite

@article{arxiv.2508.03847,
  title  = {A Game-Theoretic Framework for Network Formation in Large Populations},
  author = {Gokce Dayanikli and Mathieu Lauriere},
  journal= {arXiv preprint arXiv:2508.03847},
  year   = {2025}
}

Comments

Accepted at 2025 IEEE Conference on Control and Decision (CDC)

R2 v1 2026-07-01T04:35:59.265Z