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The question of what global information must distributed rational agents a-priori know about the network in order for equilibrium to be possible is researched here. Until now, distributed algorithms with rational agents have assumed that…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-10 Yehuda Afek , Shaked Rafaeli , Moshe Sulamy

Self-testing results allow us to infer the underlying quantum mechanical description of states and measurements from classical outputs produced by non-communicating parties. The standard definition of self-testing does not apply in…

Quantum Physics · Physics 2021-07-01 Laura Mančinska , Thor Gabelgaard Nielsen , Jitendra Prakash

Suppose that the outcomes of a roulette table are not entirely random, in the sense that there exists a successful betting strategy. Is there a successful `separable' strategy, in the sense that it does not use the winnings from betting on…

Logic · Mathematics 2019-04-18 George Barmpalias , Nan Fang , Andrew Lewis-Pye

A correlated equilibrium is a fundamental solution concept in game theory that enjoys many desirable properties. However, it requires a trusted mediator, which is a major drawback in many practical applications. A computational solution to…

Computer Science and Game Theory · Computer Science 2011-04-12 Iordanis Kerenidis , Shengyu Zhang

In an iterated two-person game, for instance prisoner's dilemma or the snowdrift game, there exist strategies that force the payoffs of the opponents to be equal. These equalizer strategies form a subset of the more general zero-determinant…

Populations and Evolution · Quantitative Biology 2018-08-01 Assaf Engel , Alexander Feigel

We apply several quantization schemes to simple versions of the Chinos game. Classically, for two players with one coin each, there is a symmetric stable strategy that allows each player to win half of the times on average. A partial…

Quantum Physics · Physics 2009-11-07 F. Guinea , M. A. Martin-Delgado

Nonlocal quantum games provide proof of principle that quantum resources can confer advantage at certain tasks. They also provide a compelling way to explore the computational utility of phases of matter on quantum hardware. In a recent…

Quantum Physics · Physics 2024-12-20 Oliver Hart , David T. Stephen , Dominic J. Williamson , Rahul Nandkishore

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

We solve the problem of one-dimensional Peg Solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…

Combinatorics · Mathematics 2007-05-23 Cristopher Moore , David Eppstein

Given one or more uses of a classical channel, only a certain number of messages can be transmitted with zero probability of error. The study of this number and its asymptotic behaviour constitutes the field of classical zero-error…

Quantum Physics · Physics 2010-11-01 Toby S. Cubitt , Debbie Leung , William Matthews , Andreas Winter

Nonlocality enables two parties to win specific games with probabilities strictly higher than allowed by any classical theory. Nevertheless, all known such examples consider games where the two parties have a common interest, since they…

We construct a linear system non-local game which can be played perfectly using a limit of finite-dimensional quantum strategies, but which cannot be played perfectly on any finite-dimensional Hilbert space, or even with any tensor-product…

Quantum Physics · Physics 2017-06-30 William Slofstra

We analyse the role of degree of entanglement for Vaidman's game in a setting where the players share a set of partially entangled three-qubit states. Our results show that the entangled states combined with quantum strategies may not be…

Quantum Physics · Physics 2018-07-17 Hargeet Kaur , Atul Kumar

This paper presents iNNK, a multiplayer drawing game where human players team up against an NN. The players need to successfully communicate a secret code word to each other through drawings, without being deciphered by the NN. With this…

A communication game consists of distributed parties attempting to jointly complete a task with restricted communication. Such games are useful tools for studying limitations of physical theories. A theory exhibits preparation contextuality…

Quantum Physics · Physics 2017-12-06 Alley Hameedi , Armin Tavakoli , Breno Marques , Mohamed Bourennane

In this article, we consider some simple combinatorial game and a winning strategy in this game. This game is then used to prove several known results about non-repetitive sequences and approximations with denominators from a lacunary…

Combinatorics · Mathematics 2025-03-27 Matthieu Rosenfeld , Alexander Shen

Colonel Blotto games with discrete strategy spaces effectively illustrate the intricate nature of multidimensional strategic reasoning. This paper studies the equilibrium set of such games where, in line with prior experimental work, the…

Computer Science and Game Theory · Computer Science 2024-03-28 Christian Ewerhart , Stanisław Kaźmierowski

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on lossy channel systems, for the case where the players are restricted to finite-memory strategies. First, we describe a general framework, where…

Computer Science and Game Theory · Computer Science 2013-06-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

In this paper we study how to play (stochastic) games optimally using little space. We focus on repeated games with absorbing states, a type of two-player, zero-sum concurrent mean-payoff games. The prototypical example of these games is…

Computer Science and Game Theory · Computer Science 2016-04-27 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Michal Koucký

In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The…

Combinatorics · Mathematics 2025-09-29 John W. Cain , Ioannis M. Raymond , Nora C. Källersjö