Related papers: Winning strategies for pseudo-telepathy games usin…
Nonlocal games with advantageous quantum strategies give arguably the most fundamental demonstration of the power of quantum resources over their classical counterparts. Recently, certain multiplayer generalizations of nonlocal games have…
A black box with two input bits and two output bits is called a non-local PR box, if the XOR of the output bits equals the AND of the input bits. In a recent article, Cerf et al. show that Alice and Bob, using such a PR box, can effectively…
We consider the Maker-Breaker positional game on the vertices of the $n$-dimensional hypercube $\{0,1\}^n$ with $k$-dimensional subcubes as winning sets. We describe a pairing strategy which allows Breaker to win if $n$ is a power of 4 and…
Communication games are crucial tools for investigating the limitations of physical theories. The communication complexity (CC) problem is a typical example, for which several distributed parties attempt to jointly calculate a given…
This paper aims to reduce the communication and computation costs of the Nash equilibrium seeking strategy for the $N$-coalition noncooperative games proposed in [1]. The objective is achieved in two manners: 1. An interference graph is…
Quantum pseudo-telepathy games are good examples of explaining the strangeness of quantum mechanics and demonstrating the advantage of quantum resources over classical resources. Most of the quantum pseudo-telepathy games are common…
We examine the advantages that quantum strategies afford in communication-limited games. Inspired by the card game blackjack, we focus on cooperative, two-party sequential games in which a single classical bit of communication is allowed…
The two-players N strategies games quantized according to the Eisert-Lewenstein-Wilkens scheme [1] are considered. It is shown that in the case of maximal entanglement no nontrivial pure Nash equilibrium exists. The proof relies on simple…
Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…
Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
In this work, we consider two-sender, one-receiver communication over a discrete memoryless multiple-access channel without feedback, where two senders may cooperate on channel coding by using preshared resources, such as shared randomness,…
To date all self-tests for high dimensional systems are confined to many-qubit states. This is due to two restrictions in the literature: the standard techniques for proving self-testing results apply only to qubits, and there are few…
This paper concerns two-player alternating play combinatorial games (Conway 1976) in the normal-play convention, i.e. last move wins. Specifically, we study impartial vector subtraction games on tuples of nonnegative integers (Golomb 1966),…
A natural generalization of the binary XOR games to the class of XOR-d games with $d > 2$ outcomes is studied. We propose an algebraic bound to the quantum value of these games and use it to derive several interesting properties of these…
We consider the problem of entanglement-assisted one-shot classical communication. In the zero-error regime, entanglement can increase the one-shot zero-error capacity of a family of classical channels following the strategy of Cubitt et…
We prove that any perfect quantum strategy for the two-prover game encoding a constraint satisfaction problem (CSP) can be simulated via a perfect classical strategy with an extra classical communication channel, whose size depends only on…
We investigate concurrent two-player win/lose stochastic games on finite graphs with prefix-independent objectives. We characterize subgame optimal strategies and use this characterization to show various memory transfer results: 1) For a…
We consider a coalitional game with the same payoff for all players. To maximize the payoff, the players need to use one collective strategy, if all players are in certain states, and the other strategy otherwise. The current state of each…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…