Related papers: Quantum Implementation of Parrondo's Paradox
We present a new form of a Parrondo game using discrete-time quantum walk on a line. The two players A and B with different quantum coins operators, individually losing the game can develop a strategy to emerge as joint winners by using…
Quantum Game Theory provides us with new tools for practising games and some other risk related enterprices like, for example, gambling. The two party gambling protocol presented by Goldenberg {\it et al} is one of the simplest yet still…
Parrondo's paradox refers to the counter-intuitive situation where a winning strategy results from a suitable combination of losing ones. Simple stochastic games exhibiting this paradox have been introduced around the turn of the…
Parrondo games are coin flipping games with the surprising property that alternating plays of two losing games can produce a winning game. We show that this phenomenon can be modelled by probabilistic lattice gas automata. Furthermore,…
The ability to implement the Quantum Fourier Transform (QFT) efficiently on a quantum computer facilitates the advantages offered by a variety of fundamental quantum algorithms, such as those for integer factoring, computing discrete…
We propose the use of a quantum algorithm to deal with the problem of searching with errors in the framework of two-person games. Specifically, we present a solution to the Ulam's problem that polynomially reduces its query complexity and…
We introduce a method of analyzing entanglement enhanced quantum games on regular lattices of agents. Our method is valid for setups with periodic and non-periodic boundary conditions. To demonstrate our approach we study two different…
The discontinuous dependence of the properties of a quantum game on its entanglement has been shown up to be very much like phase transitions viewed in the entanglement-payoff diagram [J. Du et al., Phys. Rev. Lett, 88, 137902 (2002)]. In…
The game in which acts of participants don't have an adequate description in terms of Boolean logic and classical theory of probabilities is considered. The model of the game interaction is constructed on the basis of a non-distributive…
We use the example of playing a 2-player game with entangled quantum objects to investigate the effect of quantum correlation. We find that for simple game scenarios it is classical correlation that is the central feature and that these…
We propose quantum algorithms, purely quantum in nature, for calculating the determinant and inverse of an $(N-1)\times (N-1)$ matrix (depth is $O(N^2\log N)$) which is a simple modification of the algorithm for calculating the determinant…
We study the quantum moment problem: Given a conditional probability distribution together with some polynomial constraints, does there exist a quantum state rho and a collection of measurement operators such that (i) the probability of…
The strategic Go game, known for the tedious mathematical complexities, has been used as a theme in many fiction, movies, and books. Here, we introduce the Go game and provide a new version of quantum Go in which the boxes are initially in…
We initiate a study of random instances of nonlocal games. We show that quantum strategies are better than classical for almost any 2-player XOR game. More precisely, for large n, the entangled value of a random 2-player XOR game with n…
I give an analysis of the simplest non-commutative quantum game, which is a gambling game much like Heads or Tails. The quantum gamespace displays strategies which are not interpretable through direct-product strategies of the two players.…
We present a scheme for playing quantum repeated 2x2 games based on the Marinatto and Weber's approach to quantum games. As a potential application, we study twice repeated Prisoner's Dilemma game. We show that results not available in…
The phenomenon of quantum entanglement is fundamental to the implementation of quantum computation, and requires at least two qubits for its demonstration. However, both Deutsch algorithm and Grover's search algorithm for two bits do not…
We demonstrate a two-player communication problem that can be solved in the one-way quantum model by a 0-error protocol of cost O (log n) but requires exponentially more communication in the classical interactive (bounded error) model.
We introduce a multi-coin discrete quantum random walk where the amplitude for a coin flip depends upon previous tosses. Although the corresponding classical random walk is unbiased, a bias can be introduced into the quantum walk by varying…
In this work we give an example of exponential separation between quantum and classical resources in the setting of XOR games assisted with communication. Specifically, we show an example of a XOR game for which $O(n)$ bits of two way…