Related papers: Non-Transitive Quantum Games
We introduce a new board game based on the ancient Chinese game of Go (Weiqi, Igo, Baduk). The key difference from the original game is that players no longer alternatively play single stones on the board but instead they take turns placing…
We consider two-player zero-sum games on graphs. These games can be classified on the basis of the information of the players and on the mode of interaction between them. On the basis of information the classification is as follows: (a)…
We study a translation-invariant mean-field game on the flat torus with interaction $F(x,m)=\gamma (K*m)(x)$, where $K$ is smooth, even, and mean-zero. The interaction is of potential type, arising as the first variation of a quadratic…
Departing from the usual paradigm of local operations and classical communication adopted in entanglement theory, here we study the interconversion of quantum states by means of local operations and shared randomness. A set of necessary and…
We discuss a connection between Bell nonlocality and Bayesian games. This link offers interesting perspectives for Bayesian games, namely to allow the players to receive advice in the form of nonlocal correlations, for instance using…
In this letter we show that communication when restricted to a single information carrier (i.e. single particle) and finite speed of propagation is fundamentally limited for classical systems. On the other hand, quantum systems can surpass…
In quantum computing, the nonstabilizerness of quantum operations is crucial for understanding and quantifying quantum speedups. In this study, we explore the phenomena of nonstabilizerness of the quantum SWITCH, a novel structure that…
Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of…
We consider two-player stochastic games played on a finite state space for an infinite number of rounds. The games are concurrent: in each round, the two players (player 1 and player 2) choose their moves independently and simultaneously;…
The behavior of entangled quantum systems can generally not be explained as being determined by shared classical randomness. In the first part of this paper, we propose a simple game for n players demonstrating this non-local property of…
A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of *correlations*, i.e. without reference to classical or…
This paper studies complexity theoretic aspects of quantum refereed games, which are abstract games between two competing players that send quantum states to a referee, who performs an efficiently implementable joint measurement on the two…
Scalable board games, including Five in a Row (or gomoku) and weiqi (or go), are generalized so that they can be played on or by quantum computers. We adopt three principles for the generalization: the first two are to ensure that the games…
Quantitative games are two-player zero-sum games played on directed weighted graphs. Total-payoff games (that can be seen as a refinement of the well-studied mean-payoff games) are the variant where the payoff of a play is computed as the…
Quantum strategies are introduced into evolutionary games. The agents using quantum strategies are regarded as invaders whose fraction generally is 1% of a population in contrast to the 50% defectors. In this paper, the evolution of…
Go has long been considered as a testbed for artificial intelligence. By introducing certain quantum features, such as superposition and collapse of wavefunction, we experimentally demonstrate a quantum version of Go by using correlated…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…
We consider quantum walks on the cycle in the non-stationary case where the `coin' operation is allowed to change at each time step. We characterize, in algebraic terms, the set of possible state transfers and prove that, as opposed to the…
We settle a version of the conjecture about intransitive dice posed by Conrey, Gabbard, Grant, Liu and Morrison in 2016 and Polymath in 2017. We consider generalized dice with $n$ faces and we say that a die $A$ beats $B$ if a random face…
We study the advantages of quantum strategies in evolutionary social dilemmas on evolving random networks. We focus our study on the two-player games: prisoner's dilemma, snowdrift and stag-hunt games. The obtained result show the benefits…