Related papers: Quantum Message Disruption: A Two-State Model
We consider two aspects of quantum game theory: the extent to which the quantum solution solves the original classical game, and to what extent the new solution can be obtained in a classical model.
We analyze the necessary physical conditions to model an open quantum system as a quantum game. By applying the formalism of Quantum Operations on a particular system, we use Kraus operators as quantum strategies. The physical…
Finding a counterfeit coin with the different weight from a set of visually identical coin using a balance, usually a two-armed balance, known as the balance question, is an intersting and inspiring question. Its variants involve…
Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…
Wigner's friend experiment and its modern extensions display the ambiguity of the quantum mechanical description regarding the assignment of quantum states. While the friend applies the state-update rule to the system upon observing an…
We investigate the consequences of allowing players to adopt strategies which take advantage of quantum randomization devices. In games of full information, the resulting equilibria are always correlated equilibria, but not all correlated…
This paper studies a simple class of zero-sum games played by two competing quantum players: each player sends a mixed quantum state to a referee, who performs a joint measurement on the two states to determine the players' payoffs. We…
Quantum state elimination measurements tell us what states a quantum system does not have. This is different from state discrimination, where one tries to determine what the state of a quantum system is, rather than what it is not. Apart…
We introduce a two-player game, in which each player extends a given sequence by picking a free element in a domain D of the real line. The aim of the players is to control the parity of the number of transpositions necessary to put the…
Evolutionarily Stable Strategy (ESS) in classical game theory is a refinement of Nash equilibrium concept. We investigate the consequences when a small group of mutants using quantum strategies try to invade a classical ESS in a population…
In this note we discuss a theory of combinatorial games that involve transmitting the moves through a noisy channel that can introduce errors during the transmission. Players are aware of this interference and incorporate this variable into…
We consider 2-player stochastic games with perfectly observed actions, and study the limit, as the discount factor goes to one, of the equilibrium payoffs set. In the usual setup where current states are observed by the players, we show…
We introduce the task of random-receiver quantum communication, in which a sender transmits a quantum message to a receiver chosen from a list of n spatially separated parties. The choice of receiver is unknown to the sender, but is known…
Over the last twenty years of research on quantum game theory have given us many ideas of how quantum games could be played. One of the most prominent ideas in the field is a model of quantum playing a 2x2 game introduced by J. Eisert, M.…
Game theory is the mathematical framework for analyzing strategic interactions in conflict and competition situations. In recent years quantum game theory has earned the attention of physicists, and has emerged as a branch of quantum…
The mean King problem is a conditional retrodiction problem. In this problem Alice prepares a two prime-dimensional particles state and avails one of the particles to the King who measures its state in one of mutually unbiased bases of his…
We quantize prisoners dilemma and chicken game by our generalized quantization scheme to explore the role of quantum discord in quantum games. In order to establish this connection we use Werner-like state as an initial state of the game.…
In this paper we study a quantum version of the multiparty simultaneous message-passing (SMP) model, and we show that in some cases, quantum communication can replace public randomness, even with no entanglement between the parties. This…
I give an analysis of the simplest non-commutative quantum game, which is a gambling game much like Heads or Tails. The quantum gamespace displays strategies which are not interpretable through direct-product strategies of the two players.…
The locker puzzle is a game played by multiple players against a referee. It has been previously shown that the best strategy that exists cannot succeed with probability greater than 1-ln2 \approx 0.31, no matter how many players are…