Related papers: How to Choose a Champion
Consider a two-player game repeated N times. Player 1 can choose between two styles (for interpretability, offensive and defensive), whereas Player 2 uses a single fixed style. Let X N\,:= \#wins -\#losses for Player 1 after N games, and…
We consider the problem of selecting a portfolio of entries of fixed cardinality for contests with top-heavy payoff structures, i.e. most of the winnings go to the top-ranked entries. This framework is general and can be used to model a…
Our objective is to find the five best college sports coaches of past century for three different sports. We decided to look at men's basketball, football, and baseball. We wanted to use an approach that could definitively determine team…
Sports league scheduling is a difficult task in the general case. In this short note, we report two improvements to an existing enumerative search algorithm for a NP-hard sports league scheduling problem known as "prob026" in CSPLib. These…
Game Theory concepts have been successfully applied in a wide variety of domains over the past decade. Sports and games are one of the popular areas of game theory application owing to its merits and benefits in solving complex scenarios.…
The traveling tournament problem (TTP) is to minimize the total traveling distance of all teams in a double round-robin tournament. In this paper, we focus on TTP-2, in which each team plays at most two consecutive home games and at most…
Game theory is the mathematical framework for analyzing strategic interactions in conflict and competition situations. In recent years quantum game theory has earned the attention of physicists, and has emerged as a branch of quantum…
Consider a round-robin tournament on n teams, where a winner must be (possibly randomly) selected as a function of the results from the ${n \choose 2}$ pairwise matches. A tournament rule is said to be k-SNM-${\alpha}$ if no set of k teams…
In this paper, we propose a confidence-calibration method for predicting the winner of a famous multiplayer online battle arena (MOBA) game, League of Legends. In MOBA games, the dataset may contain a large amount of input-dependent noise;…
One of the main goals of online competitive games is increasing player engagement by ensuring fair matches. These games use rating systems for creating balanced match-ups. Rating systems leverage statistical estimation to rate players'…
In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…
Multi-stage tournaments consisting of a round-robin group stage followed by a knockout phase are ubiquitous in sports. However, this format is incentive incompatible if at least two teams from a group advance to the knockout stage where the…
Constructing a suitable schedule for sports competitions is a crucial issue in sports scheduling. The round-robin tournament is a competition adopted in many professional sports. For most round-robin tournaments, it is considered…
Cricket betting is a multi-billion dollar market. Therefore, there is a strong incentive for models that can predict the outcomes of games and beat the odds provided by bookers. The aim of this study was to investigate to what degree it is…
The usual FIFA World Cup-TM group stage format is eight groups of four teams for a total of 32 teams. The top two teams from each group advance to the next round, resulting in a 16-team knockout stage. The next edition of the World Cup will…
Evaluating the overall ability of players in the National Hockey League (NHL) is a difficult task. Existing methods such as the famous "plus/minus" statistic have many shortcomings. Standard linear regression methods work well when player…
We analyze a simple model of adaptive competition which captures essential features of a variety of adaptive competitive systems in the social and biological sciences. Each of N agents, at each time step of a game, joins one of two groups.…
I consider a family of games with corresponding payoff matrices, parametrized by the parameter The informal question of interest is: what game is the best? Instead of attempting to suggest a more or less arbitrary definition of the best…
Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about…
Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…