Related papers: Alice and Bob Get Away With It: a playlet
Teleportation, a novel scheme, initially posited by Bennett \textit{et.al}, has been studied here in the context of sending a single qutrit from Alice to Bob using two qutrit entangled channels as resources. In this paper we have considered…
Linear system games are a generalization of Mermin's magic square game introduced by Cleve and Mittal. They show that perfect strategies for linear system games in the tensor-product model of entanglement correspond to finite-dimensional…
The thought experiment (called the clock paradox or the twin paradox)proposed by Langevin in 1911 of two observers, one staying on Earth and the other making a trip toward a star with a velocity near the light velocity is very well known…
Suppose Alice and Bob receive strings $X=(X_1,...,X_n)$ and $Y=(Y_1,...,Y_n)$ each uniformly random in $[s]^n$ but so that $X$ and $Y$ are correlated . For each symbol $i$, we have that $Y_i = X_i$ with probability $1-\eps$ and otherwise…
We consider a special, geometric case of a balancing game introduced by Spencer in 1977. Consider any arrangement $\mathcal{L}$ of $n$ lines in the plane, and assume that each cell of the arrangement contains a box. Alice initially places…
A scheme is proposed by which two parties, Alice and Bob, can securely exchange real numbers. The scheme requires Alice and Bob to share entanglement and both to perform Bell-state measurements. With a qubit system two real numbers can each…
Entangled quantum systems can exhibit correlations that cannot be simulated classically. For historical reasons such correlations are called "Bell inequality violations." We give two new two-player games with Bell inequality violations that…
A close look at double-quantified statements in a playful setting.
In a two-player game, two cooperating but non communicating players, Alice and Bob, receive inputs taken from a probability distribution. Each of them produces an output and they win the game if they satisfy some predicate on their…
We conduct an incentivized experiment on a nationally representative US sample \\ (N=708) to test whether people prefer to avoid ambiguity even when it means choosing dominated options. In contrast to the literature, we find that 55\% of…
We devise a general setup to investigate the violation of the Bell-CHSH inequality in the vacuum state in the context of Quantum Field Theory. We test the method with massless spinor fields in $(1+1)$-dimensional Minkowski space-time.…
We discuss the Ping-Pong protocol which was proposed by Bostroem and Felbinger. We derive a simple trade-off inequality between distinguishability of messages for Eve and detectability of Eve for legitimate users. Our inequality holds for…
We consider two-mode squeezed states which are parametrized by the squeezing parameter and the phase. We present a scheme for teleporting such entangled states of continuous variables from Alice to Bob. Our protocol is operationalized…
In recent papers, the theory of representations of finite groups has been proposed to analyzing the violation of Bell inequalities. In this paper, we apply this method to more complicated cases. For two partite system, Alice and Bob each…
Unitary gates are an interesting resource for quantum communication in part because they are always invertible and are intrinsically bidirectional. This paper explores these two symmetries: time-reversal and exchange of Alice and Bob. We…
Language models must bind entities to the attributes they possess and maintain several such binding relationships within a context. We study how multiple entities are represented across token positions and whether single tokens can carry…
The hidden-variables model constructed by Karl Hess and Walter Philipp is claimed by its authors to exploit a "loophole" in Bell's theorem; the claim is made by Hess and Philipp that the parameters employed in their model extend beyond…
We demonstrate how the quantum teleportation protocol of a single qubit can be understood by designing a simple game that can be played by three participants: Alice, Bob, and *Quantum God*.
Alice communicates with words drawn uniformly amongst $\{\ket{j}\}_{j=1..n}$, the canonical orthonormal basis. Sometimes however Alice interleaves quantum decoys $\{\frac{\ket{j}+i\ket{k}}{\sqrt{2}}\}$ between her messages. Such pairwise…
The domatic game with pallete size $k$ is a $2$-player game played on a graph $G$ recently introduced by Hartnell and Rall. Players Alice and Bob take turns choosing an uncolored vertex from $G$, and coloring it a color from…