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Based on Ihde's theory, this paper explores the relationship between virtual reality (VR) as an instrument and phenomenology. It reviews the "technological revolution" spurred by the development of VR technology and discusses how VR has…

Human-Computer Interaction · Computer Science 2024-04-18 He Zhang , John M. Carroll

In recent years, virtual sensing techniques have been extensively studied as a method of data collection in simulated virtual spaces for the development of human activity recognition (HAR) systems. To date, this technique has enabled the…

Human-Computer Interaction · Computer Science 2024-09-19 Fengzhou Liang , Tian Min , Yuta Sugiura

Virtual Observatories (VOs) are online hubs of scientific knowledge. They encompass a collection of platforms dedicated to the storage and dissemination of astronomical data, from simple data archives to e-research platforms offering…

Instrumentation and Methods for Astrophysics · Physics 2018-04-25 Tim Dykes , Amr Hassan , Claudio Gheller , Darren Croton , Mel Krokos

There are many web-based visualization systems available to date, each having its strengths and limitations. The goals these systems set out to accomplish influence design decisions and determine how reusable and scalable they are. Weave is…

Software Engineering · Computer Science 2017-09-01 Andrew Dufilie , Georges Grinstein

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

Due to the rapid growth of the World Wide Web, resource discovery becomes an increasing problem. As an answer to the demand for information management, a third generation of World-Wide Web tools will evolve: information gathering and…

Software Engineering · Computer Science 2018-10-31 Robert E. Kent , Christian Neuss

In this article, we are going to review a brief history of the field of Virtual Reality (VR), VR systems, and applications and discuss how they evolved. After that, we will familiarize ourselves with the essential components of VR…

Human-Computer Interaction · Computer Science 2019-11-25 Aryabrata Basu

Virtual reality allows to create situations which can be experimented under the control of the user, without risks, in a very flexible way. This allows to develop skills and to have confidence to work in real conditions with real equipment.…

Human-Computer Interaction · Computer Science 2016-01-19 Nancy Rodriguez

Despite advances in augmented reality (AR), the process of creating meaningful experiences with this technology is still extremely challenging. Due to different tracking implementations and hardware constraints, developing AR applications…

Human-Computer Interaction · Computer Science 2019-03-04 Marco Cavallo , Angus G. Forbes

A fundamental part of data visualization is transforming data to map abstract information onto visual attributes. While this abstraction is a powerful basis for data visualization, the connection between the representation and the original…

Human-Computer Interaction · Computer Science 2020-11-12 Benjamin Lee , Dave Brown , Bongshin Lee , Christophe Hurter , Steven Drucker , Tim Dwyer

ASCRIBE-XR, a novel computational platform designed to facilitate the visualization and exploration of 3D volumetric data and mesh data in the context of synchrotron experiments, is described. Using Godot and PC-VR technologies, the…

Human-Computer Interaction · Computer Science 2025-07-08 Ronald J. Pandolfi , Jeffrey J. Donatelli , Julian Todd , Daniela Ushizima

Computer graphics can not only generate synthetic images and ground truth but it also offers the possibility of constructing virtual worlds in which: (i) an agent can perceive, navigate, and take actions guided by AI algorithms, (ii)…

Computer Vision and Pattern Recognition · Computer Science 2016-09-07 Weichao Qiu , Alan Yuille

This paper is focused on the presentation of Virtual Reality principles together with the main implementation methods and techniques. An overview of the main development directions is included.

Multimedia · Computer Science 2009-03-26 Dan L. Lacrama , Dorina Fera

Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input. Previous research on supporting VR knowledge work explored…

Virtual Reality has the potential to change the way we work. We envision the future office worker to be able to work productively everywhere solely using portable standard input devices and immersive head-mounted displays. Virtual Reality…

Human-Computer Interaction · Computer Science 2018-12-07 Jens Grubert , Eyal Ofek , Michel Pahud , Per Ola Kristensson

Background/Context: Currently, the usual interface for visualizing data is based on 2-D screens. Recently, devices capable of visualizing data while immersed in VR scenes are becoming common. However, it has not been studied in detail to…

Software Engineering · Computer Science 2021-09-29 David Moreno-Lumbreras , Gregorio Robles , Daniel Izquierdo-Cortázar , Jesus M. Gonzalez-Barahona

The Metaverse and its promises are fast becoming reality as maturing technologies are empowering the different facets. One of the highlights of the Metaverse is that it offers the possibility for highly immersive and interactive…

Networking and Internet Architecture · Computer Science 2023-03-09 Wenhan Yu , Terence Jie Chua , Jun Zhao

Visual scene understanding is a fundamental task in computer vision that aims to extract meaningful information from visual data. It traditionally involves disjoint and specialized algorithms for different tasks that are tailored for…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Américo Pereira , Pedro Carvalho , Luís Côrte-Real

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

We present 3De lens, a technique for focus+context visualization of multi-geometry data. It fuses two categories of lenses (3D and Decal) to become a versatile lens for seamlessly working on multiple geometric representations that commonly…

Graphics · Computer Science 2025-09-16 Roberta C. R. Mota , Allan Rocha , Julio Daniel Silva , Usman Alim , Ehud Sharlin
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