Related papers: Taking nanotechnology to schools
Possible for science itself, conceptually, to have and will understand differently, let alone science also seen as technology, such as computer science. After all, science and technology are viewpoints diverse by either individual,…
Education is a major force for economic and social wellbeing. Despite high aspirations, education at all levels can be expensive and ineffective. Three Grand Challenges are identified: (1) enable people to learn orders of magnitude more…
There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education…
In the past several years, scientists have issued a series of warnings about the threats of climate change and other forms of environmental disruption. Here, we provide a scientists' warning on how technology affects these issues.…
The core of scientific research is turning new ideas into reality. From the school science fair to the search for the secrets of dark energy, high-quality research consists of scientific investigation constrained within the scope of a…
In this paper we seek to contribute to the debate about the nature of citizen involvement in real scientific projects by the means of online tools that facilitate crowdsourcing and collaboration. We focus on an understudied area, the impact…
The power of robotic telescopes to transform science education has been voiced by multiple sources, since the 1980s. Since then, much technical progress has been made in robotic telescope provision to end users via a variety of different…
This study examines high school students' acceptance of Arduino technology in a student-led, inquiry-based science class, using the extended Technology Acceptance Model (TAM2) as a guiding framework. Through qualitative analysis of…
Social computing is the study of how technology shapes human social interactions. This topic has become increasingly relevant to secondary school students (ages 11--18) as more of young people's everyday social experiences take place…
We extend the theory of disciplinary integration of games for science education beyond the virtual world of games, and identify two key themes of a practice-based theoretical commitment to science learning: (1) materiality in the classroom…
Technological innovation is an important aspect of teaching and learning in the 21st century. This article examines faculty attitudes toward technology use in the classroom at one regional public university in the United States. Building on…
This article proposes and discusses qualitatively the use of a didactic board game in Science Education for high school students. The game contemplates in an interdisciplinary way the areas of Physics, Biology, Chemistry and Astronomy and…
In this paper we report on first insights from interviews with teachers and students on using social robots in computer science class in sixth grade. Our focus is on learning about requirements and potential applications. We are…
The computing education community has a rich history of pedagogical innovation designed to support students in introductory courses, and to support teachers in facilitating student learning. Very recent advances in artificial intelligence…
Einsteinian physics represents a distinct paradigm shift compared to Newtonian physics. There is worldwide interest in introducing Einsteinian physics concepts early in school curriculum and trials have demonstrated that this is feasible.…
The traditional university science curriculum was designed to train specialists in specific disciplines. However, in universities all over the world, science students are going into increasingly diverse careers and the current model does…
This introductory chapter provides an overview of the evolution and impact of Artificial Intelligence technologies in today society. Beginning with a historical context while exploring a few general definitions of AI, the author provides a…
In this article we present and discuss a didactic activity that combines epistemic aspects of the nature of science (NOS) and a simple, relatively low-cost experiment on electromagnetic induction. The aim of the activity is for students to…
The education system is getting diversified, challenged, and blended for the overwhelming advancement of disruptive technology. The core purpose of this chapter is to visualize the probable solutions of the modern education system using…
An approach that provides students with an ability to transfer learning in physics and mathematics to the engineering-technology courses through e-teaching and e-learning process is proposed. E-modules of courses in mathematics, physics,…