Related papers: Sound generated by rubbing objects
Rings like gold, thuds like wood! The sound we hear in a scene is shaped not only by the spatial layout of the environment but also by the materials of the objects and surfaces within it. For instance, a room with wooden walls will produce…
We present a fast and high-fidelity method for music generation, based on specified f0 and loudness, such that the synthesized audio mimics the timbre and articulation of a target instrument. The generation process consists of learned…
Crackling noise is a common feature in many dynamic systems [1-9], the most familiar instance of which is the sound made by a sheet of paper when crumpled into a ball. Although seemingly random, this noise contains fundamental information…
Noise simulation is a very powerful tool in signal analysis helping to foresee the system performance in real experimental situations. Time series generation is however a hard challenge when a robust model of the noise sources is missing.…
When a bubble of air rises to the top of a highly viscous liquid, it forms a dome-shaped protuberance on the free surface. Unlike a soap bubble, it bursts so slowly as to collapse under its own weight simultaneously, and folds into a…
Natural language is commonly used to describe instrument timbre, such as a "warm" or "heavy" sound. As these descriptors are based on human perception, there can be disagreement over which acoustic features correspond to a given adjective.…
The acoustic emission from breaking a bamboo chopstick or a bundle of spaghetti is found to exhibit similar behavior as the famous seismic laws of Gutenberg-Richter, Omori, and Bath. By use of a force-sensing detector, we establish a…
This paper investigates the differences occuring in the excitation for different voice qualities. Its goal is two-fold. First a large corpus containing three voice qualities (modal, soft and loud) uttered by the same speaker is analyzed and…
The speed of sound refers to the rate at which information travels from one point to another. It is a positive quantity and bounded by causality. It is defined as the rate of change of pressure with respect to the system's density. In this…
Sound morphing is the process of gradually and smoothly transforming one sound into another to generate novel and perceptually hybrid sounds that simultaneously resemble both. Recently, diffusion-based text-to-audio models have produced…
Communication is compositional if complex signals can be represented as a combination of simpler subparts. In this paper, we theoretically show that inductive biases on both the training framework and the data are needed to develop a…
Acoustic streaming can be generated around sharp structures, even when the acoustic wavelength is much larger than the vessel size. This sharp-edge streaming can be relatively intense, \textcolor{blue}{owing to the strongly focused inertial…
Biological functions are generated as a result of developmental dynamics that form phenotypes governed by genotypes. The dynamical system for development is shaped through genetic evolution following natural selection based on the fitness…
Noisy vibrotactile signals transmitted during tactile explorations of an object provide precious information on the nature of its surface. Linking the properties of such vibrotactile signals to the way they are interpreted by the haptic…
We study the acoustic-induced interactions between a pair of identical elastic plates perforated with periodical structures. Tremendous mutual forces, both repulsions and attractions, have been observed in subwavelength regime. The dramatic…
This paper investigates a novel task of generating texture images from perceptual descriptions. Previous work on texture generation focused on either synthesis from examples or generation from procedural models. Generating textures from…
As the phonetic and acoustic manifestations of laughter in conversation are highly diverse, laughter synthesis should be capable of accommodating such diversity while maintaining high controllability. This paper proposes a generative model…
Sound generation and -interaction is highly complex, nonlinear and self-organized. Already 150 years ago Lord Rayleigh raised the following problem: Two nearby organ pipes of different fundamental frequencies sound together almost inaudibly…
While there has been significant progress towards modelling coherence in written discourse, the work in modelling spoken discourse coherence has been quite limited. Unlike the coherence in text, coherence in spoken discourse is also…
We introduce Noise2Music, where a series of diffusion models is trained to generate high-quality 30-second music clips from text prompts. Two types of diffusion models, a generator model, which generates an intermediate representation…