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Let $P$ be a set of $n$ points and $Q$ a convex $k$-gon in ${\mathbb R}^2$. We analyze in detail the topological (or discrete) changes in the structure of the Voronoi diagram and the Delaunay triangulation of $P$, under the convex distance…

Computational Geometry · Computer Science 2014-04-21 Pankaj K. Agarwal , Haim Kaplan , Natan Rubin , Micha Sharir

Intrinsic Delaunay triangulation (IDT) is a fundamental data structure in computational geometry and computer graphics. However, except for some theoretical results, such as existence and uniqueness, little progress has been made towards…

Computational Geometry · Computer Science 2015-05-22 Yong-Jin Liu , Chun-Xu Xu , Dian Fan , Ying He

A set S of n points in general position in R^d defines the unique Voronoi diagram of S. Its dual tessellation is the Delaunay triangulation (DT) of S. In this paper we consider the parabolic functional on the set of triangulations of S and…

Metric Geometry · Mathematics 2007-05-23 Oleg R. Musin

We introduce a dynamical system based on the vertices of Voronoi tessellations. This dynamical system acts on finite or discrete point sets in the plane, taking a point set to the vertex set of its Voronoi tessellation. We explore the…

Dynamical Systems · Mathematics 2007-12-24 Natalie Priebe Frank , Sean Hart

As incremental Structure from Motion algorithms become effective, a good sparse point cloud representing the map of the scene becomes available frame-by-frame. From the 3D Delaunay triangulation of these points, state-of-the-art algorithms…

Computer Vision and Pattern Recognition · Computer Science 2015-07-21 Andrea Romanoni , Matteo Matteucci

Delaunay flip is an elegant, simple tool to convert a triangulation of a point set to its Delaunay triangulation. The technique has been researched extensively for full dimensional triangulations of point sets. However, an important case of…

Computational Geometry · Computer Science 2007-12-13 Siu-Wing Cheng , Tamal K. Dey

This paper presents how the space of spheres and shelling may be used to delete a point from a $d$-dimensional triangulation efficiently. In dimension two, if k is the degree of the deleted vertex, the complexity is O(k log k), but we…

Computational Geometry · Computer Science 2007-05-23 Olivier Devillers

The construction of anisotropic triangulations is desirable for various applications, such as the numerical solving of partial differential equations and the representation of surfaces in graphics. To solve this notoriously difficult…

Computational Geometry · Computer Science 2017-03-21 Jean-Daniel Boissonnat , Mael Rouxel-Labbé , Mathijs Wintraecken

Triangle meshes remain the most popular data representation for surface geometry. This ubiquitous representation is essentially a hybrid one that decouples continuous vertex locations from the discrete topological triangulation.…

Computer Vision and Pattern Recognition · Computer Science 2021-09-23 Marie-Julie Rakotosaona , Noam Aigerman , Niloy Mitra , Maks Ovsjanikov , Paul Guerrero

We consider the Voronoi tessellation associated to a stationary simple point process on $\mathbb{R}^d$ with finite and positive intensity. We introduce the Delaunay triangulation as its dual graph, i.e.~the graph with vertex set given by…

Probability · Mathematics 2026-03-25 A. Faggionato , C. Tagliaferri

Meshes composed of well-centered simplices have nice orthogonal dual meshes (the dual Voronoi diagram). This is useful for certain numerical algorithms that prefer such primal-dual mesh pairs. We prove that well-centered meshes also have…

Computational Geometry · Computer Science 2010-01-25 Evan VanderZee , Anil N. Hirani , Damrong Guoy , Edgar Ramos

The application of Voronoi and Delaunay tessellation based methods for reconstructing continuous fields from discretely sampled data sets is discussed. The succesfull operation as ``multidimensional interpolation'' method is corroborated…

Astrophysics · Physics 2009-10-31 Rien van de Weygaert , Willem Schaap

In this paper, we review the computational aspects of a multiscale dissipative particle dynamics model for complex fluid simulations based on the feature-rich geometry of the Voronoi tessellation. The geometrical features of the model are…

Soft Condensed Matter · Physics 2009-11-10 G. De Fabritiis , P. V. Coveney

We describe a new algorithm for computing the Voronoi diagram of a set of $n$ points in constant-dimensional Euclidean space. The running time of our algorithm is $O(f \log n \log \Delta)$ where $f$ is the output complexity of the Voronoi…

Computational Geometry · Computer Science 2013-04-03 Gary L. Miller , Donald R. Sheehy

We propose a two-stage algorithm for generating Delaunay triangulations in 2D and Delaunay tetrahedra in 3D that employs near maximal Poisson-disk sampling. The method generates a variable resolution mesh in 2- and 3-dimensions in linear…

Numerical Analysis · Mathematics 2021-05-24 Johannes Krotz , Matthew R. Sweeney , Carl W. Gable , Jeffrey D. Hyman , Juan M. Restrepo

A new O(nlog(n)) algorithm is presented for performing Delaunay triangulation of sets of 2D points. The novel component of the algorithm is a radially propagating \emph{sweep-hull} (sequentially created from the radially sorted set of 2D…

Computational Geometry · Computer Science 2016-04-07 David Sinclair

We develop a new Lagrangian material particle -- dynamical domain decomposition method (MPD^3) for large scale parallel molecular dynamics (MD) simulation of nonstationary heterogeneous systems on a heterogeneous computing net. MPD^3 is…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Vasilii Zhakhovskii , Katsunobu Nishihara , Yuko Fukuda , Shinji Shimojo

Computational technologies for the approximate solution of multidimensional boundary value problems often rely on irregular computational meshes and finite-volume approximations. In this framework, the discrete problem represents the…

Numerical Analysis · Mathematics 2025-09-03 M. M. Chernyshov , P. N. Vabishchevich

We present a new and simple randomized algorithm for constructing the Delaunay triangulation using nearest neighbor graphs for point location. Under suitable assumptions, it runs in linear expected time for points in the plane with…

Computational Geometry · Computer Science 2009-12-13 Kevin Buchin

An extension of the restricted Delaunay-refinement algorithm for surface mesh generation is described, where a new point-placement scheme is introduced to improve element quality in the presence of mesh size constraints. Specifically, it is…

Computational Geometry · Computer Science 2016-06-28 Darren Engwirda , David Ivers
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