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In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…

Computer Science and Game Theory · Computer Science 2016-07-11 Anthony Mendes , Kent E. Morrison

The majority game, modelling a system of heterogeneous agents trying to behave in a similar way, is introduced and studied using methods of statistical mechanics. The stationary states of the game are given by the (local) minima of a…

Statistical Mechanics · Physics 2026-04-08 P. Kozlowski , M. Marsili

In a generalized tournament, players may have an arbitrary number of matches against each other and the outcome of the games is measured on a cardinal scale with a lower and upper bound. An axiomatic approach is applied to the problem of…

Computer Science and Game Theory · Computer Science 2019-06-20 László Csató

We introduce a simple extension of the minority game in which the market rewards contrarian (resp. trend-following) strategies when it is far from (resp. close to) efficiency. The model displays a smooth crossover from a regime where…

Disordered Systems and Neural Networks · Physics 2009-11-10 A. De Martino , I. Giardina , M. Marsili , A. Tedeschi

The Lipschitz constant of a finite normal-form game is the maximal change in some player's payoff when a single opponent changes his strategy. We prove that games with small Lipschitz constant admit pure {\epsilon}-equilibria, and pinpoint…

Combinatorics · Mathematics 2013-09-24 Yaron Azrieli , Eran Shmaya

We study the asymptotic behavior of the ratio of total return (or total profit) to total amount bet in a casino game. While the limit is well understood when the sequence of wagers is independent and identically distributed, here we…

Probability · Mathematics 2025-12-25 S. N. Ethier , L. Stefanello

A graph $G = (V,E)$ is said to be saturated with respect to a monotone increasing graph property ${\mathcal P}$, if $G \notin {\mathcal P}$ but $G \cup \{e\} \in {\mathcal P}$ for every $e \in \binom{V}{2} \setminus E$. The saturation game…

Combinatorics · Mathematics 2015-05-29 Dan Hefetz , Michael Krivelevich , Alon Naor , Miloš Stojaković

In Gambler's Ruin when both players start with the same amount of money, we show the playing time stochastically increases when the games are made more fair. We give two different arguments for this fact that extend results from…

Probability · Mathematics 2023-01-23 Steven Evans , Erol A. Peköz , Rhonda Righter

Predicting and improving player retention is crucial to the success of mobile Free-to-Play games. This paper explores the problem of rapid retention prediction in this context. Heuristic modeling approaches are introduced as a way of…

Motivated by cost of computation in game theory, we explore how changing the utilities of players (changing their complexity costs) affects the outcome of a game. We show that even if we improve a player's utility in every action profile,…

Computer Science and Game Theory · Computer Science 2013-12-17 Lior Seeman

We apply several quantization schemes to simple versions of the Chinos game. Classically, for two players with one coin each, there is a symmetric stable strategy that allows each player to win half of the times on average. A partial…

Quantum Physics · Physics 2009-11-07 F. Guinea , M. A. Martin-Delgado

We investigate a linear quadratic stochastic zero-sum game where two players lobby a political representative to invest in a wind turbine farm. Players are time-inconsistent because they discount performance with a non-constant rate. Our…

General Economics · Economics 2023-09-04 Ali Lazrak , Hanxiao Wang , Jiongmin Yong

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2012-08-29 Erich Graedel , Igor Walukiewicz

Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…

Combinatorics · Mathematics 2016-07-12 J. Robert Johnson , Imre Leader , Mark Walters

In the paper it is proven that the two-players turn-based stochastic game "Risk or Safety" has a unique solution. Both players need to play the same strategy if they want to maximize their winning chances. An analytical method based on the…

Combinatorics · Mathematics 2026-03-03 Rüdiger Jehn

We consider concurrent games played by two-players on a finite-state graph, where in every round the players simultaneously choose a move, and the current state along with the joint moves determine the successor state. We study a…

Computer Science and Game Theory · Computer Science 2014-09-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

There are $n$ independent Bernoulli random variables with parameters $p_i$ that are observed sequentially. Two players, A and B, act in turns starting with player A. Each player has the possibility on his turn, when $I_k=1$, to choose…

Probability · Mathematics 2019-01-15 José María Grau Ribas

Billiards tables - a minimal model for particles moving in a confined region - are known to present classical (and quantum) different features according to their shape, ranging from strongly chaotic to integrable dynamics. Here we consider…

Chaotic Dynamics · Physics 2026-05-13 Roberto Artuso , Matteo Burlo

We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…

Computer Science and Game Theory · Computer Science 2008-11-12 Marco Faella

Balancing an ever growing strategic game of high complexity, such as Hearthstone is a complex task. The target of making strategies diverse and customizable results in a delicate intricate system. Tuning over 2000 cards to generate the…

Artificial Intelligence · Computer Science 2019-07-04 Fernando de Mesentier Silva , Rodrigo Canaan , Scott Lee , Matthew C. Fontaine , Julian Togelius , Amy K. Hoover