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Learning in multi-player games can model a large variety of practical scenarios, where each player seeks to optimize its own local objective function, which at the same time relies on the actions taken by others. Motivated by the frequent…

Optimization and Control · Mathematics 2023-09-08 Yuanhanqing Huang , Jianghai Hu

We construct numerical approximations for Mean Field Games with fractional or nonlocal diffusions. The schemes are based on semi-Lagrangian approximations of the underlying control problems/games along with dual approximations of the…

Analysis of PDEs · Mathematics 2021-05-04 Indranil Chowdhury , Olav Ersland , Espen R. Jakobsen

Kaleidoscope-roulettes, a proper class of perception games, is described. Kaleidoscope-roulette is defined as a perception and, hence, verbalizable interactive game, whose hidden dialogue consists of quasirandom sequences of ``words''. The…

History and Overview · Mathematics 2007-05-23 Denis V. Juriev

We introduce a class of cooperative games induced by weighted directed graphs. Specifically, the coalitional value combines an internal interaction term given by the induced subgraph game with an external component based on minimal incoming…

Computer Science and Game Theory · Computer Science 2026-05-19 David Ryzák , Tomáš Kroupa

Response delay is an inherent and essential part of human actions. In the context of human balance control, the response delay is traditionally modeled using the formalism of delay-differential equations, which adopts the approximation of…

Neurons and Cognition · Quantitative Biology 2018-08-22 Takashi Suzuki , Ihor Lubashevsky , Arkady Zgonnikov

This paper investigates online distributed aggregative games with time-varying cost functions, where agents are interconnected through an unbalanced communication graph. Due to the distributed and noncooperative nature of the game, some…

Computer Science and Game Theory · Computer Science 2025-12-16 Olusola Odeyomi , Tokunbo Ogunfunmi , Adjovi Laba

We examine the long-run behavior of a wide range of dynamics for learning in nonatomic games, in both discrete and continuous time. The class of dynamics under consideration includes fictitious play and its regularized variants, the…

Computer Science and Game Theory · Computer Science 2021-07-06 Saeed Hadikhanloo , Rida Laraki , Panayotis Mertikopoulos , Sylvain Sorin

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…

Computer Science and Game Theory · Computer Science 2017-04-06 Aaron D. Jaggard , Neil Lutz , Michael Schapira , Rebecca N. Wright

The class of weakly acyclic games, which includes potential games and dominance-solvable games, captures many practical application domains. In a weakly acyclic game, from any starting state, there is a sequence of better-response moves…

Computer Science and Game Theory · Computer Science 2011-08-11 Alex Fabrikant , Aaron D. Jaggard , Michael Schapira

Incomplete cooperative games generalise the classical model of cooperative games by omitting the values of some of the coalitions. This allows to incorporate uncertainty into the model and study the underlying games as well as possible…

Computer Science and Game Theory · Computer Science 2025-10-07 Martin Černý , Jan Bok , David Hartman , Milan Hladík

Game theory provides a general mathematical background to study the effect of pair interactions and evolutionary rules on the macroscopic behavior of multi-player games where players with a finite number of strategies may represent a wide…

Physics and Society · Physics 2016-04-20 Gyorgy Szabo , Istvan Borsos

The article is devoted to mathematical methods of experimental detection of interactive phenomena in complex systems and their analysis.

General Mathematics · Mathematics 2007-05-23 Denis V. Juriev

We investigate a variety of cut and choose games, their relationship with (generic) large cardinals, and show that they can be used to characterize a number of properties of ideals and of partial orders: certain notions of distributivity,…

Logic · Mathematics 2023-02-03 Peter Holy , Philipp Schlicht , Christopher Turner , Philip Welch

A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…

Combinatorics · Mathematics 2025-11-27 Kengo Hashimoto

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

Models in Multicriteria Decision Analysis (MCDA) can be analyzed by means of an importance index and an interaction index for every group of criteria. We consider first discrete models in MCDA, without further restriction, which amounts to…

Computer Science and Game Theory · Computer Science 2018-03-21 Mustapha Ridaoui , Michel Grabisch , Christophe Labreuche

Current "social acceptability" guidelines for interactive technologies advise against certain, seemingly problematic forms of interaction. Specifically, "suspenseful" interactions, characterized by visible manipulations and invisible…

Human-Computer Interaction · Computer Science 2025-06-03 Alarith Uhde

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning.…

Cryptography and Security · Computer Science 2021-07-12 Alice Jaffray , Conor Finn , Jason R. C. Nurse

There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…

Combinatorics · Mathematics 2024-02-09 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

Serious games are increasingly being used in cybersecurity education to engage and educate users. Several studies with cybersecurity serious games have shown that they are successful in educating users and the users also find them both fun…

Human-Computer Interaction · Computer Science 2023-07-19 Gokul Jayakrishnan , Vijayanand Banahatti , Sachin Lodha
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