Related papers: Infinite cyclic impartial games
Node-Kayles is a well-known impartial combinatorial game played on graphs, where players alternately select a vertex and remove it along with its neighbors. By the Sprague-Grundy theorem, every position of an impartial game corresponds to a…
The multiplicative group of a finite field is well known to be cyclic; in this note, we determine the finite fields whose multiplicative groups are direct sum indecomposable. We obtain our classification using a direct argument and also as…
We focus on strongly connected, strong for short, digraphs since in this setting distance is defined for every pair of vertices. Distance ideals generalize the spectrum and Smith normal form of several distance matrices associated with…
The Game of Cycles is a combinatorial game introduced by Francis Su in 2020 in which players take turns marking arrows on the edges of a simple plane graph, avoiding the creation of sinks and sources and seeking to complete a "cycle cell."…
For a family $\mathcal{F}$ of graphs, let $ex(n,\mathcal{F})$ denote the maximum number of edges in an $n$-vertex graph which contains none of the members of $\mathcal{F}$ as a subgraph. A longstanding problem in extremal graph theory asks…
We characterise the form of all simple, finite graphs for which the girth of the graph is equal to the circumference of the graph. We apply this to prove a bound on the number of edges in such a graph.
We define a range of new coarse geometric invariants based on various graph-theoretic measures of complexity for finite graphs, including: treewidth, pathwidth, cutwidth and bandwidth. We prove that, for bounded degree graphs, these…
Extending the work of Godsil and others, we investigate the notion of the inverse of a graph (specifically, of bipartite graphs with a unique perfect matching). We provide a concise necessary and sufficient condition for the invertibility…
We study the Localization game on locally finite graphs trees, where each of the countably many vertices have finite degree. In contrast to the finite case, we construct a locally finite tree with localization number $n$ for any choice of…
We unify and consolidate various results about non-signall-ing games, a subclass of non-local two-player one-round games, by introducing and studying several new families of games and establishing general theorems about them, which extend a…
We prove that for any infinite-type orientable surface S there exists a collection of essential curves {\Gamma} in S such that any homeomorphism that preserves the isotopy classes of the elements of {\Gamma} is isotopic to the identity. The…
The focus of this essay is a rigorous treatment of infinite games. An infinite game is defined as a play consisting of a fixed number of players whose sequence of moves is repeated, or iterated ad infinitum. Each sequence corresponds to a…
A new approach to find all the transitive orientations for a comparability graph (finite or infinite) is presented. This approach is based on the link between the notion of ``strong'' partitive set and the forcing theory (notions of…
Infinite draughts, or checkers, is played just like the finite game, but on an infinite checkerboard extending without bound in all four directions. We prove that every countable ordinal arises as the game value of a position in infinite…
In this note, we describe a construction that leads to families of graphs whose critical groups are cyclic. For some of these families we are able to give a formula for the number of spanning trees of the graph, which then determines the…
We prove that chess played on the infinite chessboard $\mathbb{Z}^2$ with infinitely many pieces is as powerful as it could possibly be, by showing that every open Gale-Stewart game with draws is strategically equivalent to some infinite…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games…
We consider a generalization of the classical game of $NIM$ called hypergraph $NIM$. Given a hypergraph $\cH$ on the ground set $V = \{1, \ldots, n\}$ of $n$ piles of stones, two players alternate in choosing a hyperedge $H \in \cH$ and…
The girth of a finitely generated group G is the supremum of the girth of Cayley graphs for G over all finite generating sets. Let G be a finitely generated subgroup of the mapping class group Mod(S), where S is a compact orientable…