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Related papers: An analysis of Bennett's pebble game

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Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible' pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space…

Quantum Physics · Physics 2009-10-30 Ming Li , John Tromp , Paul Vitanyi

Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful…

Computational Complexity · Computer Science 2015-07-01 Jakob Nordstrom

Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…

Quantum Physics · Physics 2025-02-19 Niels Kornerup , Jonathan Sadun , David Soloveichik

We prove a general upper bound on the tradeoff between time and space that suffices for the reversible simulation of irreversible computation. Previously, only simulations using exponential time or quadratic space were known. The tradeoff…

Quantum Physics · Physics 2009-11-07 Harry Buhrman , J. Tromp , Paul Vitanyi

Pebble games are used to study space/time trade-offs. Recently, spooky pebble games were introduced to study classical space / quantum space / time trade-offs for simulation of classical circuits on quantum computers. In this paper, the…

Quantum Physics · Physics 2025-12-17 Arend-Jan Quist , Alfons Laarman

The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…

Computational Complexity · Computer Science 2016-04-20 Balagopal Komarath , Jayalal Sarma , Saurabh Sawlani

We define a general framework of partition games for formulating two-player pebble games over finite structures. We show that one particular such game, which we call the invertible-map game, yields a family of polynomial-time approximations…

Logic in Computer Science · Computer Science 2015-03-20 Anuj Dawar , Bjarki Holm

We investigate the relation between Bell inequalities and nonlocal games by presenting a systematic method for their bilateral conversion. In particular, we show that while to any nonlocal game there naturally corresponds a unique Bell…

Quantum Physics · Physics 2008-07-17 J. Silman , S. Machnes , N. Aharon

In settings where full incentive-compatibility is not available, such as core-constraint combinatorial auctions and budget-balanced combinatorial exchanges, we may wish to design mechanisms that are as incentive-compatible as possible. This…

Computer Science and Game Theory · Computer Science 2015-03-24 Benjamin Lubin

This paper examines the integration of computational complexity into game theoretic models. The example focused on is the Prisoner's Dilemma, repeated for a finite length of time. We show that a minimal bound on the players' computational…

Computer Science and Game Theory · Computer Science 2007-05-23 Yishay Mor , Jeffrey S. Rosenschein

Notes on the Spinpossible puzzle game. We give a mathematical description of the game, prove some elementary bounds on the length of optimal solutions, and consider variations of the game which place restrictions on the set of permitted…

Combinatorics · Mathematics 2011-11-01 Alex Sutherland , Andrew Sutherland

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

Deriving competitive, distributed solutions to multi-agent problems is crucial for many developing application domains; Game theory has emerged as a useful framework to design such algorithms. However, much of the attention within this…

Systems and Control · Electrical Eng. & Systems 2024-06-27 Rohit Konda , Rahul Chandan , David Grimsman , Jason R. Marden

Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between…

Computational Complexity · Computer Science 2020-05-19 Pál András Papp , Roger Wattenhofer

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

Combinatorics · Mathematics 2017-12-18 Michael Fisher , Craig Tennenhouse

We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…

Computational Complexity · Computer Science 2015-08-10 Rajeev Kohli , Ramesh Krishnamurti

Optimizing data movements during program executions is essential for achieving high performance in modern computing systems. This has been classically modeled with the Red-Blue Pebble Game and its variants. In existing models, it is…

Data Structures and Algorithms · Computer Science 2026-03-10 Aleksandros Sobczyk

We study a tropical linear regression problem consisting in finding the best approximation of a set of points by a tropical hyperplane. We establish a strong duality theorem, showing that the value of this problem coincides with the maximal…

Combinatorics · Mathematics 2021-06-22 Marianne Akian , Stéphane Gaubert , Yang Qi , Omar Saadi

This paper studies the valuation and optimal strategy of convertible bonds as a Dynkin game by using the reflected backward stochastic differential equation method and the variational inequality method. We first reduce such a Dynkin game to…

Mathematical Finance · Quantitative Finance 2015-04-01 Huiwen Yan , Zhou Yang , Fahuai Yi , Gechun Liang

The Tree Evaluation Problem was introduced by Cook et al. in 2010 as a candidate for separating P from L and NL. The most general space lower bounds known for the Tree Evaluation Problem require a semantic restriction on the branching…

Computational Complexity · Computer Science 2013-11-05 David Liu
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