Related papers: Error-correcting codes derived from combinatorial …
Hybrid games are games played on a finite graph endowed with real variables which may model behaviors of discrete controllers of continuous systems. The synthesis problem for hybrid games is decidable for classical objectives (like LTL…
On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…
The security game is a basic model for resource allocation in adversarial environments. Here there are two players, a defender and an attacker. The defender wants to allocate her limited resources to defend critical targets and the attacker…
The space of finite games can be decomposed into three orthogonal subspaces [5], which are the subspaces of pure potential games, nonstrategic games and pure harmonic games. The orthogonal projections onto these subspaces are represented as…
Series of maximum distance quantum error-correcting codes are developed and analysed. For a given rate and given error-correction capability, quantum error-correcting codes with these specifications are constructed. The codes are explicit…
The traditional mathematical model for an impartial combinatorial game is defined recursively as a set of the options of the game, where the options are games themselves. We propose a model called gamegraph, together with its generalization…
Probabilistic inference procedures are usually coded painstakingly from scratch, for each target model and each inference algorithm. We reduce this effort by generating inference procedures from models automatically. We make this code…
In Part II we show that there exist quantum codes whose probability of undetected error falls exponentially with the length of the code and derive bounds on this exponent.The lower (existence) bound for stabilizer codes is proved by a…
We construct algorithms via binomial approximations for computation of prices of game put options and obtain estimates of approximation errors.
We develop an algorithm for efficiently computing recursively defined functions on posets. We illustrate this algorithm by disproving conjectures about the game Subset Takeaway (Chomp on a hypercube) and computing the number of linear…
In this work, we study linear error-correcting codes against adversarial insertion-deletion (indel) errors. While most constructions for the indel model are nonlinear, linear codes offer compact representations, efficient encoding, and…
We develop the fictitious play algorithm in the context of the linear programming approach for mean field games of optimal stopping and mean field games with regular control and absorption. This algorithm allows to approximate the mean…
Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…
We consider the problem of designing a linear program that has diverse solutions as the right-hand side varies. This problem arises in video game settings where designers aim to have players use different "weapons" or "tactics" as they…
We introduce two constructions of additive codes over finite fields. Both constructions start with a linear code over a field with $q$ elements and give additive codes over the field with $q^h$ elements whose minimum distance is…
We describe and explore so-called linear hash functions and show how they can be used to build error detection and correction codes. The method can be applied for different types of errors (for example, burst errors). When the method is…
This paper studies random-coding error exponents of randomised list decoding, in which the decoder randomly selects $L$ messages with probabilities proportional to the decoding metric of the codewords. The exponents (or bounds) are given…
We investigate the resolution of second-order, potential, and monotone mean field games with the generalized conditional gradient algorithm, an extension of the Frank-Wolfe algorithm. We show that the method is equivalent to the fictitious…
Text editing, such as grammatical error correction, arises naturally from imperfect textual data. Recent works frame text editing as a multi-round sequence tagging task, where operations -- such as insertion and substitution -- are…
For every p in (0,1/2), we give an explicit construction of binary codes of rate approaching "capacity" 1-H(p) that enable reliable communication in the presence of worst-case additive errors}, caused by a channel oblivious to the codeword…