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We demonstrate a construction of error-correcting codes from graphs by means of $k$-resolving sets, and present a decoding algorithm which makes use of covering designs. Along the way, we determine the $k$-metric dimension of grid graphs…

Combinatorics · Mathematics 2017-08-29 Robert F. Bailey , Ismael G. Yero

We combine the parametric Barvinok algorithm with a generation algorithm for a finite list of suitably chosen discrete sub-cases on the enumeration of complete simple games, i.e. a special subclass of monotone Boolean functions. Recently,…

Combinatorics · Mathematics 2010-01-19 Sascha Kurz , Nikolas Tautenhahn

It has been shown that a functional interpretation of proofs in mathematical analysis can be given by the product of selection functions, a mode of recursion that has an intuitive reading in terms of the computation of optimal strategies in…

Logic · Mathematics 2012-04-25 Paulo Oliva , Thomas Powell

In this paper we apply computer-aided theorem discovery technique to discover theorems about strongly equivalent logic programs under the answer set semantics. Our discovered theorems capture new classes of strongly equivalent logic…

Artificial Intelligence · Computer Science 2011-10-13 Y. Chen , F. Lin

We study combinatorial games under mis\`ere convention. Several sets of games have been considered earlier to better understand the behaviour of mis\`ere games. We here connect several of these sets. In particular, we prove that comparison…

Combinatorics · Mathematics 2014-05-14 Gabriel Renault

We construct integer error-correcting codes and covering codes for the limited-magnitude error channel with more than one error. The codes are lattices that pack or cover the space with the appropriate error ball. Some of the constructions…

Information Theory · Computer Science 2020-06-01 Hengjia Wei , Xin Wang , Moshe Schwartz

After the social learning models were proposed, finding the solutions of the games becomes a well-defined mathematical question. However, almost all papers on the games and their applications are based on solutions built upon either an…

Physics and Society · Physics 2015-06-17 Wenjie Dai , Xin Wang , Zengru Di , Jinshan Wu

In spam and malware detection, attackers exploit randomization to obfuscate malicious data and increase their chances of evading detection at test time; e.g., malware code is typically obfuscated using random strings or byte sequences to…

Machine Learning · Computer Science 2016-09-07 Samuel Rota Bulò , Battista Biggio , Ignazio Pillai , Marcello Pelillo , Fabio Roli

We learn sensor trees from training data to minimize sensor acquisition costs during test time. Our system adaptively selects sensors at each stage if necessary to make a confident classification. We pose the problem as empirical risk…

Machine Learning · Statistics 2015-09-11 Joseph Wang , Kirill Trapeznikov , Venkatesh Saligrama

Linear error-correcting codes form the mathematical backbone of modern digital communication and storage systems, but identifying champion linear codes (linear codes achieving or exceeding the best known minimum Hamming distance) remains…

Information Theory · Computer Science 2025-12-16 Yang-Hui He , Alexander Kasprzyk , Q Le , Dmitrii Riabchenko

We present several new characterizations of correlated equilibria in games with continuous utility functions. These have the advantage of being more computationally and analytically tractable than the standard definition in terms of…

Computer Science and Game Theory · Computer Science 2011-06-06 Noah D. Stein , Pablo A. Parrilo , Asuman Ozdaglar

In combinatorics, the probabilistic method is a very powerful tool to prove the existence of combinatorial objects with interesting and useful properties. Explicit constructions of objects with such properties are often very difficult, or…

Computational Complexity · Computer Science 2007-05-23 Luca Trevisan

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

Combinatorics · Mathematics 2014-05-19 Kevin Buzzard , Michael Ciere

Error correction code is a major part of the communication physical layer, ensuring the reliable transfer of data over noisy channels. Recently, neural decoders were shown to outperform classical decoding techniques. However, the existing…

Machine Learning · Computer Science 2022-03-30 Yoni Choukroun , Lior Wolf

We describe an algorithm for computing best response strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents' types and actions, conditional on linear comparisons of…

Computer Science and Game Theory · Computer Science 2012-07-19 Daniel Reeves , Michael P. Wellman

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…

Artificial Intelligence · Computer Science 2016-05-31 Paolo Turrini

We demonstrate that parallel repetition of the multiplayer anchored optimal value, $\omega \big( G_{\bot} \big)^{\otimes n}$, decays exponentially. Central to our approach are several probabilistic computations, pertaining to: (1) the…

Quantum Physics · Physics 2025-08-14 Pete Rigas

Classical coding-theoretic guarantees often rely on trust assumptions, such as requiring sufficiently many honest nodes compared with adversarial ones. These assumptions are difficult to enforce in open decentralized systems where…

Information Theory · Computer Science 2026-05-12 Hanzaleh Akbari Nodehi , Parsa Moradi , Mohammad Ali Maddah-Ali

Partial-monitoring games constitute a mathematical framework for sequential decision making problems with imperfect feedback: The learner repeatedly chooses an action, opponent responds with an outcome, and then the learner suffers a loss…

Computer Science and Game Theory · Computer Science 2011-10-13 András Antos , Gábor Bartók , Dávid Pál , Csaba Szepesvári

Recently, in [K.R. Apt and S. Simon: Well-founded extensive games with perfect information, TARK21], we studied well-founded games, a natural extension of finite extensive games with perfect information in which all plays are finite. We…

Computer Science and Game Theory · Computer Science 2023-07-18 Krzysztof R. Apt , Sunil Simon
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